Designer Blogs

The Chronicles of Ōnin #5: Ikki Leagues and Antinomianism

Pure Land Buddhism venerates the Buddha Amitābha (Amida in Japanese) and originated in India, before spreading to China and eventually Japan. In Japan, Pure Land (Jodo Shū) and True Pure Land (Jōdo Shinshū) Buddhism were both founded in the 12th century, the former by the monk Hōnen and the latter by his disciple Shinran, but […]

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Designer Blogs

Dubno ’41 Playtest After Action Report (Part 3)

Dubno ’41 Playtest After Action Report (Part 3) Read Post »

After Action Report, Designer Blogs

Historic Characters in Banish the Snakes: Benignus of Armagh

In previous installments, I have described the “main characters” in Banish the Snakes: the historic people that players represent in their attempts to convert Ireland. But now I’m moving on to the “supporting cast” of historic characters, people who were notable in the history of the time and show up in the game on Event cards. The previous articles

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Designer Blogs, Inside the Game as History

“It’s All in the Cards”: A Compendium of Ancient Civilizations of the Middle East’s Cards: Chapter Three, Part One – Disasters Both Natural & Manmade

We continue our sojourn through the cards of GMT’s upcoming, now P-500 listed, second game of the “Ancient Civilizations” series: Ancient Civilizations of the Middle East (ACME) GMT Games – Ancient Civilizations of the Middle East [the first game of the series is Ancient Civilizations of the Inner Sea GMT Games – Ancient Civilizations of the

“It’s All in the Cards”: A Compendium of Ancient Civilizations of the Middle East’s Cards: Chapter Three, Part One – Disasters Both Natural & Manmade Read Post »

Designer Blogs

The Chronicles of Ōnin #4: The Peasant Economy and the Jizamurai

15th century Japan was a largely agricultural society, with urban population centres like Kyoto being the exception rather than the norm. The previous capital Kamakura in northern Honshu was another exception, but cities like Sakai, Osaka, and Edo (modern-day Tokyo) did not fully emerge until the end of this period. Although the feudal class system

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Designer Blogs

Dubno ’41 Playtest After Action Report (Part 2)

Dubno ’41 Playtest After Action Report (Part 2) Read Post »

After Action Report, Designer Blogs

The Last Hundred Yards Designer’s Notes: Tactics ⁠— Other Principles

Blow you will find the eleventh in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss other tactics principles in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Defensive Tactics

Below you will find the tenth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss defensive tactics in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Offensive Tactics

Below you will find the ninth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss offensive tactics in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Last Hundred Yards Designer’s Notes: The Imperial Japanese Army

Below you will find the eighth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss the Imperial Japanese Army in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs
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