Designer Blogs

The Cards of Plum Island (or … How Can Such Mundane Components Contain So Much Evil?)

The Last Stand My bad! Before I begin to describe the gory details of how the cards work in this game, something I forgot to mention in my last riveting update was the Last Stand option that player’s units can exercise in combat. So, among the thousands of in-person interviews we conducted in order to […]

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Designer Blogs

The British Way: Introduction to the Multi-Pack

The British Way covers four counterinsurgency campaigns between 1945 and 1959. In each of these campaigns, the British attempted to control their exit from empire while facing an insurgent opponent. This period of British counterinsurgency influenced subsequent counterinsurgency doctrine and campaigns by both the British and other countries. In future articles, I will cover background

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Designer Blogs

The Struggle is Real: Reworked Mechanics and a New Solo System for The Weimar Republic

Much like the historical Weimar Republic, The Weimar Republic has seen its share of setbacks and crises. But unlike Germany’s first democracy, which was toppled both by the zeal of those sworn to destroy it and the incompetence of those sworn to defend it, the multiplayer political boardgame simulating that very collapse is moving forward

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Designer Blogs, Development Updates

Congress of Vienna Standard Game After-Action-Report: “The Clash of Armies” Scenario (Turn 3 of 4 – Oct. 1813)

Introduction by Congress of Vienna Assistant Designer & Editor – Fred Schachter: The second turn of this After-Action-Report (AAR) chronicled game was exciting and interesting with France continuing to meet its comeuppance, and not repeating its brilliant turn one Diplomacy Phase performance (winning seven Issues! Remarkable!) since the Allies are now coordinating against “The Corsican Ogre”.

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After Action Report, Designer Blogs

New Video Working Through Attack Orders for Mons 1914 and Gallipoli 1915

Mons 1914: The Mad Minute is rolling along steadily.  Play sessions of Gallipoli 1915 (the first game in the Rifle and Spade series) are reported regularly on BoardGameGeek in the Gallipoli game entry. The draft of the 2.0 rules, plus the updated table and display for Gallipoli are available in Gallipoli’s files folder, which is

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Designer Blogs

The Baddies of Plum Island and How to Fight Them (If You Dare)

Meet The Horrors (And Don’t Call Them Zombies!!) There are a number of different types of monsters that you will have to deal with when playing The Plum Island Horror. While none of them are very pleasant, some are far worse than others. So I felt it would be worthwhile to do a short treatise

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Designer Blogs

Congress of Vienna Standard Game After-Action-Report: “The Clash of Armies” Scenario (Turn 2 of 4 – Sept. 1813)

Vassal Screen: CoV “Clash of Armies” Game Situation – Start Turn 2, Sept. 1813 Introduction by Congress of Vienna Assistant Designer & Editor – Fred Schachter: The first turn of this After-Action-Report (AAR) chronicled game was an exciting and unusual one with France doing well against their disjointed enemies. It should be noted that this

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After Action Report, Designer Blogs

Influencing the Deccan Kings in Vijayanagara

Introduction So far in this series we have described the factions in Vijayanagara, their primary means of attaining their historical (or ahistorical) “victory,” and the combat system in the game. In this article we introduce another dimension relevant primarily to the upstart Deccan kingdoms, the Bahmanis and Vijayanagara, namely the respective influence that each faction

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Designer Blogs

The Plum Island Horror: An Overview of Gameplay (or … How to Lose at The Plum Island Horror Without Even Trying)

The Plum Island Horror is a cooperative game for one to four players who are … let’s be honest here … predominantly masochists who have nothing better to do with their free time but get pummeled by a boardgame. Just chalk it up as another wasted night of being embarrassed by some plastic dice and cardboard

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Designer Blogs

Congress of Vienna Standard Game After-Action-Report: “The Clash of Armies” Scenario (Turn 1 of 4 – Aug. 1813)

Introduction by Congress of Vienna Assistant Designer & Editor – Fred Schachter: This is the first STANDARD GAME Congress of Vienna Replay Article to grace the pages of InsideGMT. To date, each AAR used optional rules favored by CoV veteran grognard play testers… which encompasses all the “Wargame Flavor” rules the game offers. For those AAR’s and

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After Action Report, Designer Blogs
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