Designer Blogs

All Bridges Burning: Some Post-Publication Rules Variants

Until you have a community playing you don’t know how good of a job you’ve done. Richard Garfield A good half a year has passed since the publication of the COIN Series Volume X, All Bridges Burning. The reception has been amazing. The game was nominated for the Golden Geek Award, several good reviews have […]

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Designer Blogs, Scenarios/Variants

“It’s All in the Cards”: A Compendium of Ancient Civilizations of the Middle East’s Cards: Chapter Two, Part Two – Trade Cards

Ancient Civilizations of the Middle East provides ten (10!) Trade cards… not cards the players trade with one another, but cards representing the Ancient World’s commercial environment and the forces which effected it.  Please note cards are generally played sequentially by Civilization after the Deployment Phase which places disks upon the map. For an explanation

“It’s All in the Cards”: A Compendium of Ancient Civilizations of the Middle East’s Cards: Chapter Two, Part Two – Trade Cards Read Post »

Designer Blogs

Inside the Opposing Armies of Dubno ’41 (Part 1): Soviet Army – The Stumbling Colossus

Inside the Opposing Armies of Dubno ’41 (Part 1): Soviet Army – The Stumbling Colossus Read Post »

Designer Blogs

Faster Assault Resolution for Mons 1914 and Gallipoli 1915

Mons, 1914: The Mad Minute will include the 2.0 version of the Rifle and Spade series rules; the 1.0 version shipped with Gallipoli, 1915: Churchill’s Greatest Gamble.  In the last chapter I described the new fire resolution method. In this chapter I will describe the streamlined charts used for assault resolution.

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Designer Blogs

Elite vs. Regular Units in the Last Hundred Yards

The introduction of airborne units to the LHY series raised an interesting question: What was important to model Airborne units during WWII? Essentially, the challenge was how to model the difference between these elite units and the regular units depicted in LHY. We asked some military experts and they cited that an important distinction is

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Designer Blogs

Never Tell Me the Odds: Strength-Dependent Risk Mitigation and the Combat System in Vijayanagara

Never Tell Me the Odds: Strength-Dependent Risk Mitigation and the Combat System in Vijayanagara Read Post »

Designer Blogs

Full-Court Press Double Teaming – Ancient Civ (of the Middle East) Style or… Kadesh Tomorrow, Ninevah Tonight!

Egyptian and Hittite armies clashed in one of the first, great, recorded battles of ancient history- the epic clash of chariots at Kadesh. That is what is supposed to happen in the “Balance of Power” scenario of the now P-500 listed Ancient Civilizations of the Middle East GMT Games – Ancient Civilizations of the Middle East.

Full-Court Press Double Teaming – Ancient Civ (of the Middle East) Style or… Kadesh Tomorrow, Ninevah Tonight! Read Post »

Designer Blogs

Congress of Vienna April 2021 Gameboard Update

Introduction by Congress of Vienna Assistant Designer & Editor – Fred Schachter: First to our InsideGMT readers… the CoV team is flattered, thrilled, and more than a bit bemused at the outpouring of support this addition to GMT’s “Great Statesmen Series” has garnered since its initial P-500 announcement. We appreciate all the patronage Congress of

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Designer Blogs

Dubno ’41: The Little Known Battle of Dubno

Dubno ’41: The Little Known Battle of Dubno Read Post »

Designer Blogs

Congress of Vienna: Designing Its Two Player Game

Introduction by Congress of Vienna (CoV)’s Assistant Designer & Editor, Fred Schachter: This article follows up a previous piece’s description of efforts made by one of the CoV Teams making fine and appreciated contributions to the game… “Gutt’s Guys”… who’ve come up with a set of rules converting CoV’s 4-player game into 3 and 2-player

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Designer Blogs
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