Designer Blogs

“It’s All in the Cards”: A Compendium of Ancient Civilizations of the Middle East’s Cards: Chapter Two, Part Three – Resource Cards

We continue our sojourn through the cards of GMT’s upcoming, now P-500 listed, second game of the “Ancient Civilizations” series: Ancient Civilizations of the Middle East (ACME) GMT Games – Ancient Civilizations of the Middle East [the first game of the series is Ancient Civilizations of the Inner Sea GMT Games – Ancient Civilizations of the […]

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Armor

The Last Hundred Yards Designer’s Notes: Armor Read Post »

Designer Blogs

The Chronicles of Ōnin #2: Yoshimasa and the Muromachi Court

Ashikaga Yoshimasa unexpectedly became shogun at a young age, after his older brother Yoshikatsu died under possibly suspicious circumstances, and it is clear that he never really wanted the responsibility that came with the position. He was more interested in artistic and spiritual pursuits, and is known today not only for his mismanagement of the

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Designer Blogs, Inside the Game as History

Flying Colors: Beat to Quarters!

Beat to Quarters is an official expansion to Flying Colors by GMT Games and requires a copy of that game (preferably the latest deluxe edition) to play. One of the most common criticisms of Flying Colors is the clutter of status markers on the map and that they may detract from game play. This concern

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Maneuver & Fire Mechanics

Below you will find the third in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss the maneuver allowance and fire mechanics in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Initiative & Activation Cycle

Below you will find the second in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss initiative and the activation cycle in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

Inside the Opposing Armies of Dubno ’41 (Part 2): German Army – Bewegungskrieg Unleashed

The little known battle of Brody-Dubno pitted the highly proficient German Wehrmacht against the unproven Red Army colossus, both supported by their own air forces. In the first part of this article, I described the Red Army, and now it’s time to address the Germans. Let’s take a look at the German forces and how

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Designer Blogs

Meet the Leaders & Gameboard of Hannibal’s Revenge

Introduction by Game Developer Fred Schachter: Hannibal’s Revenge builds upon the Card Conquest Game System pioneered by Hitler’s Reich GMT Games – Hitler’s Reich to allow one or two players (or teams of up to two players each) to refight the 2nd Punic War. (The rules are organized along the remastered rules model created by Kai Jensen for the

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Intro & Time Lapse System

Below you will find the first in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will introduce the article series and discuss the time lapse system in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Chronicles of Ōnin #1: Civil War in Muromachi Japan

The Pure Land depicts the decade-long Ōnin War in 15th century Japan, a civil war for control of the Muromachi Bakufu set against a backdrop of peasant unrest and religious militancy. This conflict precipitated the Sengoku (or Warring States) period that would continue into the 16th century, and was the beginning of the slow decline

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Designer Blogs, Inside the Game as History
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