Designer Blogs

The Last Hundred Yards Designer’s Notes: Defensive Tactics

Below you will find the tenth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss defensive tactics in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Offensive Tactics

Below you will find the ninth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss offensive tactics in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Last Hundred Yards Designer’s Notes: The Imperial Japanese Army

Below you will find the eighth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss the Imperial Japanese Army in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Chronicles of Ōnin #3: Hosokawa Katsumoto and Yamana Sōzen

The two main competitors for control of the Muromachi Bakufu during the Ōnin War were the Hosokawa clan, led by Hosokawa Katsumoto, and the Yamana clan, led by Yamana Sōzen. The Hosokawa were descended from the Seiwa Genji line of the Imperial family, and along with the Hatakeyama and Shiba clans, held dominant positions in

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Designer Blogs

Dubno ’41 Playtest After Action Report (Part 1)

We are now in the final stage of playtesting and development for FAB Dubno ’41, and I want to illustrate how the game flows with a turn-by-turn AAR from an old playtest session. This was played more than a year ago between an Asturian old Grognard called Pedro García (Pedrote) and myself. Some rules have

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After Action Report, Designer Blogs

The Last Hundred Yards Designer’s Notes: Elite vs. Regular Units

Below you will find the seventh in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss elite vs. regular units in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Platoon Leaders

Below you will find the sixth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss platoon leaders in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

Line of Sight in Mons 1914 and Gallipoli 1915

Line of Sight (LOS) is critical in tactical games. It must be realistic, meaning that the historical battle must be possible without any “this hex is special” rules. But LOS must also be quick to calculate – to paraphrase Einstein, “LOS has to as quick as possible, but no quicker.” A simple wedding cake model won’t recreate the historical situation at Anzac Cove. Performing rise-over-run calculations rapidly

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Designer Blogs

This is the Vietnam Game You’re Looking For, Part 3

In Part 1 of this series of articles, we looked at the components of this GMT Edition of a game often referred to as “brilliant” in terms of its ability to capture the essence of the Vietnam War. In Part 2 of this series, we took a deep dive into the underlying structure of the

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Mortars

The Last Hundred Yards Designer’s Notes: Mortars Read Post »

Designer Blogs
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