Designer Blogs

Influencing the Deccan Kings in Vijayanagara

Introduction So far in this series we have described the factions in Vijayanagara, their primary means of attaining their historical (or ahistorical) “victory,” and the combat system in the game. In this article we introduce another dimension relevant primarily to the upstart Deccan kingdoms, the Bahmanis and Vijayanagara, namely the respective influence that each faction […]

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Designer Blogs

The Plum Island Horror: An Overview of Gameplay (or … How to Lose at The Plum Island Horror Without Even Trying)

The Plum Island Horror is a cooperative game for one to four players who are … let’s be honest here … predominantly masochists who have nothing better to do with their free time but get pummeled by a boardgame. Just chalk it up as another wasted night of being embarrassed by some plastic dice and cardboard

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Designer Blogs

Congress of Vienna Standard Game After-Action-Report: “The Clash of Armies” Scenario (Turn 1 of 4 – Aug. 1813)

Introduction by Congress of Vienna Assistant Designer & Editor – Fred Schachter: This is the first STANDARD GAME Congress of Vienna Replay Article to grace the pages of InsideGMT. To date, each AAR used optional rules favored by CoV veteran grognard play testers… which encompasses all the “Wargame Flavor” rules the game offers. For those AAR’s and

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After Action Report, Designer Blogs

The Chronicles of Ōnin #5: Ikki Leagues and Antinomianism

Pure Land Buddhism venerates the Buddha Amitābha (Amida in Japanese) and originated in India, before spreading to China and eventually Japan. In Japan, Pure Land (Jodo Shū) and True Pure Land (Jōdo Shinshū) Buddhism were both founded in the 12th century, the former by the monk Hōnen and the latter by his disciple Shinran, but

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Designer Blogs

Dubno ’41 Playtest After Action Report (Part 3)

Dubno ’41 Playtest After Action Report (Part 3) Read Post »

After Action Report, Designer Blogs

Historic Characters in Banish the Snakes: Benignus of Armagh

In previous installments, I have described the “main characters” in Banish the Snakes: the historic people that players represent in their attempts to convert Ireland. But now I’m moving on to the “supporting cast” of historic characters, people who were notable in the history of the time and show up in the game on Event cards. The previous articles

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Designer Blogs, Inside the Game as History

“It’s All in the Cards”: A Compendium of Ancient Civilizations of the Middle East’s Cards: Chapter Three, Part One – Disasters Both Natural & Manmade

We continue our sojourn through the cards of GMT’s upcoming, now P-500 listed, second game of the “Ancient Civilizations” series: Ancient Civilizations of the Middle East (ACME) GMT Games – Ancient Civilizations of the Middle East [the first game of the series is Ancient Civilizations of the Inner Sea GMT Games – Ancient Civilizations of the

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Designer Blogs

The Chronicles of Ōnin #4: The Peasant Economy and the Jizamurai

15th century Japan was a largely agricultural society, with urban population centres like Kyoto being the exception rather than the norm. The previous capital Kamakura in northern Honshu was another exception, but cities like Sakai, Osaka, and Edo (modern-day Tokyo) did not fully emerge until the end of this period. Although the feudal class system

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Designer Blogs

Dubno ’41 Playtest After Action Report (Part 2)

Dubno ’41 Playtest After Action Report (Part 2) Read Post »

After Action Report, Designer Blogs

The Last Hundred Yards Designer’s Notes: Tactics ⁠— Other Principles

Blow you will find the eleventh in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss other tactics principles in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs
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