Designer Blogs

Congress of Vienna’s Tactical Battle Matrix Option Part 2 of 2 – An Example of Battle

Introduction by Congress of Vienna Designer – Frank Esparrago: This detailed example of play shows how battles in CoV unfold. Due to a different historical period and military perspective; these use a system more complex than Churchill’s. This battle system, whose basics are well-described by a fine and entertaining video by two of our talented […]

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Designer Blogs

Cavallata per Cortona – INFERNO Scenario Replay, Part 1

Cavallata per Cortona – INFERNO Scenario Replay, Part 1 Read Post »

Designer Blogs, Examples of Play

Economics in Baltic Empires

In this article I will explain how the economic mechanics work in Baltic Empires – both in terms of how income is generated and how this revenue is then spent. Both of these are handled differently than in many other games, as I wanted something that was simple and clean, but still felt fitting for

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Designer Blogs

Congress of Vienna November 2021 Development Update: Gameboard Narrative

During the last six months we continued adjusting Congress of Vienna (CoV)’s components to try to make them as functional as possible. This effort included minor corrections to the rules: for example, when a rule was moved from being an optional rule to becoming a standard one or vice versa. This always seems a problem

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Designer Blogs, Development Updates

Resolving Combat in Bear Trap

In this InsideGMT article, I’ll walk you through a simple example of combat in Bear Trap. This should give you the flavor of the combat system in Bear Trap – as well as how it’s similar to, yet also quite different from, combat in Sekigahara. Because of the timescale over which Bear Trap is played,

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Designer Blogs

The Sequence of Play in Baltic Empires

A game of Baltic Empires lasts up to 8, 12, or 16 Rounds, chosen before starting the game, but can also end sooner if a player wins a sudden death victory (as described in the previous article). This article will describe what happens during a Round, and how players can manipulate the turn order in

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Designer Blogs

A Congress of Vienna Option: Adding Tactical Flavor to Battles (A Tactical Battle Matrix) Part 1 of 2

Introduction by Congress of Vienna Designer – Frank Esparrago: Although Congress of Vienna (CoV) is a game with an enormously robust selection of political and diplomatic decisions and effects with the game’s military aspects omnipresent; you’d think that would be enough. Ha! Some play testers wanted an option to study what could happen if they

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Designer Blogs

Almoravid Vassal Module in Action

Almoravid Vassal Module in Action Read Post »

Designer Blogs, Examples of Play

Victory Conditions in Baltic Empires

How they work and the history behind them. The victory conditions in Baltic Empires have been constructed to give players multiple paths to victory and to allow for sudden death victories, as it is my experience that this keeps players on their toes and gives a far more exciting game with more intense diplomatic interaction

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Designer Blogs

When Did WWII Start? Germans in The Bell of Treason

Let’s begin with a school question: when did WWII start? The generally acknowledged answer is September 1, 1939. But if we define war as a state of actual armed hostilities, regardless of a formal declaration of war, we may find that the answer is not so simple. During the Munich Crisis of 1938 (and here

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Designer Blogs
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