Designer Blogs

Infernal Machine: Dawn of Submarine Warfare — Setting the Stage

It was a United States $20 gold piece that started it all. A badly dented $20 gold coin, minted by the U.S. Treasury in 1860. A gift from a young lady named Queenie to her beau, Lieutenant George E. Dixon, formerly attached to the 21st Alabama Regular Infantry, Confederate Army of Mississippi. The coin got […]

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Designer Blogs

Cavallata per Cortona – INFERNO Scenario Replay, Part 4

Opposing armies march out their city gates, as Volko’s test replay of Levy & Campaign Volume III introduces us to Command and Revolt actions in the game. Note that not only the art shown but several game mechanics discussed remain provisional as test and development continues. … In the last part of our Inferno replay we

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Designer Blogs, Examples of Play

Inside the History of Twilight Struggle: Red Sea — Conflict in the Horn of Africa (Part 3)

The Context between the Super Powers Part 3 of a three part series: The Cold War in the 1970s. Twilight Struggle Red Sea is now nearing completion and will soon join the cue of GMT titles ready for printing.  TS: Red Sea is a free-standing, two player card-driven game that builds on the Twilight Struggle system.  The game

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Designer Blogs, Inside the Game as History

NEVSKY and ALMORAVID Quickstart Scenarios

NEVSKY and ALMORAVID Quickstart Scenarios Read Post »

Designer Blogs, Scenarios/Variants

Cross Bronx Expressway: Building Historical Narrative Arcs

As soon as an event deck was introduced to the design of Cross Bronx Expressway, it was clear that it needed to be split into periods. Covering 60 years of history, for the game to have an event from the 1940s played in the 1990s only works if you abstract away all of the historical

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Designer Blogs

Getting to Know I, Napoleon: Part 1: The Components

First, let me thank everyone who caused I, Napoleon to advance up the p500 faster than any of my previous designs. Second, let me thank Richard J. Kane Sr. and Michael Ruttle for Clash of Arms’ game Legion of Honor, which inspired this design. Legion of Honor covers the career of an ordinary French soldier

Getting to Know I, Napoleon: Part 1: The Components Read Post »

Designer Blogs

Cavallata per Cortona – INFERNO Scenario Replay, Part 3

Volko’s test replay of Levy & Campaign Volume III proceeds into the scenario’s first Campaign, with the formation of each side’s Plan, while he incorporates and explains some ongoing development of the game. All art shown is merely for playtest, not final. … In the first two parts of our Inferno replay we set up this introductory scenario (set in

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Designer Blogs, Examples of Play

“There stands Mr. Beneš, and here I stand!” – Victory Conditions in The Bell of Treason

Hitler gave two speeches targeting Czechoslovakia during the Munich crisis. The first speech at the Nazi party rally in Nuremberg was mainly a message to Sudeten Germans that they are “not helpless and abandoned”. Two weeks later, during the second speech at Berlin Sportpalast, Hitler targeted Czechoslovak president Dr. Edvard Beneš, revealing his world view

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Designer Blogs

Gameplay Overview—How to Play Bear Trap

In this article, I’ll provide a high-level overview of the mechanics found in Bear Trap, and an explanation of the gameplay. This example of combat in a prior InsideGMT article will also help elucidate some of the explanations found here. Note that, for the sake of brevity, the rules aren’t described here in complete detail—for

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Designer Blogs

Cavallata per Cortona – INFERNO Scenario Replay, Part 2

Cavallata per Cortona – INFERNO Scenario Replay, Part 2 Read Post »

Designer Blogs, Examples of Play
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