Designer Blogs

How to Play with Each Major Congress of Vienna Game Power: Russia (2024 Edition)

Introduction by Congress of Vienna Assistant Designer & Editor, Fred Schachter: Game Designer Frank Esparrago continues his InsideGMT exposition of CoV Major Power Strategy pieces, the last presented through a “Strategies for Austria” piece: How to Play with Each Major Congress of Vienna Game Power: Austria (2024 Edition) | Inside GMT blog . This link […]

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Designer Blogs, Strategy Articles

Order & Opportunity: November 2024 Development Update

It’s been a very exciting few weeks for the development of Order & Opportunity. Over here in Europe, the Essen Spiel Fair 2024 took place in early October. With a little bit of help from a friend, the Estonian designer and publisher Aigar Alaveer, I was able to get some table space and demo Order

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Designer Blogs, Development Updates

Propaganda and Strategy in Hammer and Sickle

In the previous article, we covered the Production phase of each Season and saw the differences between Summer and Winter. In this final installment, we’ll explore the Propaganda phase of the Season and conclude with some strategic thoughts for how each faction can maximize their chances of victory. Hope is born in [the people’s] hearts,

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Designer Blogs

How to Play with Each Major Congress of Vienna Game Power: Austria (2024 Edition)

Introduction by Congress of Vienna Assistant Designer & Editor, Fred Schachter: Game Designer Frank Esparrago continues his InsideGMT exposition of CoV Major Power Strategy pieces, the last presented through Part 2 of 2 of “Strategies for France”: How to Play with Each Major Congress of Vienna Game Power: France (2024 Edition) Part 2 of 2,

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Designer Blogs, Strategy Articles

The Hammer and Sickle Economy

In the last article, we examined Combat in the game. This time, we’ll discover why the game is titled Hammer and Sickle as we look at the economy. By themselves, the soldiers stopped the [Great War], while the peasants took over the land and the workers the factories. Lenin had only to sanction the accomplished

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Designer Blogs

How to Play with Each Major Congress of Vienna Game Power: France (2024 Edition) Part 2 of 2, Emphasis on War

Introduction by Congress of Vienna Assistant Designer & Editor, Fred Schachter: Part 1 of this article focused on the Diplomatic aspects of French Congress of Vienna strategy. This, of necessity, required some reference to the game’s military considerations. But with this article’s Part 2 of 2, CoV Designer Frank Esparrago takes a deeper dive into

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Designer Blogs, Strategy Articles

How to Play with Each Major Congress of Vienna Game Power: France (2024 Edition) Part 1 of 2, Emphasis on Diplomacy

Introduction by Congress of Vienna Assistant Designer & Editor, Fred Schachter: As previously mentioned and lamented in other InsideGMT articles, space prohibited including in the published game several “goodies” Frank and the Congress of Vienna (CoV) Team wrought to enhance players’ appreciation of this fun and exciting game inspired by Mark Herman’s renown Churchill.  Many

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Designer Blogs, Strategy Articles

Enemy of My Enemy: Base Game Additional Content

In the final article in this series on the Enemy of My Enemy expansion, I’ll focus on the expansion content that extends or changes the original games featured in The British Way. Each of the original conflicts (Palestine, Malaya, Kenya, and Cyprus) in the base game gets new components and rules that add additional strategic

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Designer Blogs

Combat in Hammer and Sickle

In the last article, we explored the Event and Action cards. This time, we’ll dive straight into Combat. The revolution must either prevail or perish, Russia would either survive or cease to be. Each side, in effect, imagined itself leading a crusade against the apocalypse. We are pure, our cause is just. Our enemy is

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Designer Blogs
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