Designer Blogs

Rebel Fury: Advanced Assault Tactics

By Mark Herman Introduction With Army of the Potomac soon to arrive in America I thought this would be a good time to discuss advanced assault tactics in the Civil War Heritage series. The combat system for this series does not conform to anything that I have done before, so I feel it is worth […]

Rebel Fury: Advanced Assault Tactics Read Post »

Designer Blogs

It’s all about the Cards: Exploring the Karma Card Deck of Ancient Civilizations of East Asia (Part 1)

by Mark G. McLaughlin (with input from Fred Schachter) Introduction by Ancient Civilizations of East Asia (ACEA) co-designer, Fred Schachter: What a game design/game development journey it’s been from ACIS, to ACME, and now to ACEA!  The team, which includes those who’ve helped play test, proofread and refine the system over the years, have us

It’s all about the Cards: Exploring the Karma Card Deck of Ancient Civilizations of East Asia (Part 1) Read Post »

Designer Blogs

Meet the Xiongnu: A Civilization of GMT’s Ancient Civilizations of East Asia

The Xiongnu were the bane of ancient Chinese civilization for centuries.  These fearsome nomadic horse lords of the steppes, depicted as Desert areas on ACEA’s map, often had a chokehold on the east-west trade routes which later became known as the Silk Road.  With their powerful cavalry and enriched by tolls (and outright robbery), the

Meet the Xiongnu: A Civilization of GMT’s Ancient Civilizations of East Asia Read Post »

Designer Blogs

The “Fog of War” in Napoleonic wargames and at War Phase in Congress of Vienna

The design of the War phase in Congress of Vienna is very novel compared to Churchill, because in addition to the units and Military Support markers, we included key circumstances of the terrain (mountain, landing, guerrilla in Spain, and Homeland) which are considered as befits a Napoleonic pitched battle. But above all with the use

The “Fog of War” in Napoleonic wargames and at War Phase in Congress of Vienna Read Post »

Designer Blogs

Humans Versus the French Bot: An After-Action Report of a Prospective Official Variation for Playing Congress of Vienna (Part 1 of 4)

Introduction by Assistant Designer & Editor, Fred Schachter: Someone unfamiliar with our beloved gaming hobby might at first presume the first words of this piece’s title: “Humans Versus the French Bot” relates to a Terminator movie or some potential Gallic A.I. horror. Ah, but as InsideGMT readers know, this article is about Congress of Vienna,

Humans Versus the French Bot: An After-Action Report of a Prospective Official Variation for Playing Congress of Vienna (Part 1 of 4) Read Post »

After Action Report, Designer Blogs, Solitaire Systems

An Overview of Ancient Civilizations of East Asia’s Cultural Development Tracks

Previous InsideGMT pieces alluded to Ancient Civilizations of East Asia’s Cultural Development Tracks being intrinsic to the game. This differs from the series two preceding titles, Ancient Civilizations of the Inner Sea and Ancient Civilizations of the Middle East where playing with a Cultural Development Tracks Display is entirely optional. For more regarding ACIS and

An Overview of Ancient Civilizations of East Asia’s Cultural Development Tracks Read Post »

Designer Blogs

Space Empires Goes Digital!

Hi everyone, my name is Brett Reichert and the three of us here at Breich Games are excited to announce that Space Empires 4X is coming to PC and mobile!  We are a small indie team consisting of myself, my partner, Jake Weise, and our artist, Michael Lindler. Why make a digital version of Space

Space Empires Goes Digital! Read Post »

Designer Blogs

 Illusions of Glory 2nd Edition: New Features

 The second edition of Illusions of Glory: The Great War on the Eastern Front (“IoG”) is currently on the P-500 list. Links to prototype unit counters, player aid cards, mapboard, and playbook can be found on the IoG webpage.  Google’s AI says that IoG is a “heavyweight wargame with a great design”, that the game

 Illusions of Glory 2nd Edition: New Features Read Post »

Designer Blogs

The Origins of Infernal Machine

Five and a half years ago… With Infernal Machine: The Dawn of Submarine Warfare at the printer, the designers found themselves in a nostalgic and contemplative mood. Their first meeting was via private messaging on BoardGameGeek (BGG) back during the pandemic. They now offer their initial (somewhat uncanny or just curious) exchange to InsideGMT, as

The Origins of Infernal Machine Read Post »

Designer Blogs

Meet the Dong Son: A Civilization of GMT’s Ancient Civilizations of East Asia

The Dong Son was a Bronze Age civilization that arose in what is now modern-day Vietnam. Although well-known for their use of large drums in battle. They were not primarily a military power, but instead were more of a religious, cultural, intellectual kingdom, and one that was more known for fishing, nautical exploration and trading

Meet the Dong Son: A Civilization of GMT’s Ancient Civilizations of East Asia Read Post »

Designer Blogs
Scroll to Top