Downfall: Conquest of the Third Reich Preview 1 — The Game Design in the Map

Currently on the P500, Downfall is Chad Jensen’s strategic-level two-player game on the final three years of WWII in Europe. He evolved the design over several years and left its parts in various stages of completion. I was honored to pick up the project and see the design through.

The game begins at the high-water mark of Axis expansion. One player controls the Western Allies while the other commands the Soviet Union, in their joint effort to destroy the Axis. Though sharing the goal of defeating the Reich, each player seeks a victory that favors their dominance in post-war Europe.

Shown here is Chad’s 34” x 44” map for the game, with design finishes by Mark Simonitch.

Downfall’s innovative game system and play features are evident in the map and counters.

Let’s take a tour!

Congress of Vienna September 2022 Development Update: Latest Gameboard Narrative

Since our last update of Congress of Vienna (CoV)’s components: specifically focusing on its gameboard; 0ur efforts were driven to provide Terry Leeds, our graphic designer, with the best raw material for him to do an excellent job taking our play test version and converting it into a “production worthy” piece of functional art adapted to the game’s mechanics.

We already had some knowledge of what Terry Leeds was professionally like. His “Imperial Struggle” work is prominently displayed in my collection of games as a wonder that I find difficult to play, but whose graphics complement the design and made it easier for me to enjoy this well-envisioned game.

Furthermore, for Congress of Vienna, Terry depicted many of the game elements (cards and map board) with a series of different figures, a variety of indicia, so color blind players can play CoV in a much more intuitive way.  This proved a success, which pleasantly surprised us, because honestly it was a situation which we had not thought of when we initially designed the basic components of the game for its first prototypes!

Infernal Machine: The Torpedo Boat during the Civil War Part One – Genesis at the Gate of Hell

At the start of the American Civil War, the Confederacy was faced with an almost insurmountable problem.

Using its navy, the United States was able to blockade trade, not only through coastal ports, but also the necessary interstate riverine trade on the South’s crisscrossing network of rivers, canals and lakes. For a predominately-agricultural nation like the Confederate States of America whose existence depended on unobstructed internal and overseas trade, a naval blockade was a threat to the nation’s existence.  

Attempting to construct a national navy matching on a ship-for-ship basis the already-existing one of the northern states, would quickly bankrupt the fledgling Southern government.

Bear Trap Gets Two Short Scenarios, and More!

As highlighted in a previous InsideGMT article, Bear Trap is primarily a two-player game—but one which will come with a rich solo mode developed by the GMT One team.

In this InsideGMT article, I want to quickly mention a few other things that make Bear Trap a complete package: two additional short scenarios, and tournament rules.

William G. Cheeney – A Spark, Burning Bright

In my ongoing research for “Infernal Machine: Dawn of Submarine Warfare,” I have made the acquaintance of a number of very interesting people, not only in my current era, but also from the American Civil War period.

The mid-19th Century is one of the most interesting periods of human endeavor.

The Industrial Revolution, filled with promise and with might, was still underway.

During this period, you would occasionally get one spark of intellect and genius that would shine brighter than its neighbors.

Of course like the proverb says, “The spark that burns twice as bright burns half as long.”

Such a spark was a man with the name of William G. Cheeney.

The Other Infernal Machine: The Tale of the Union Navy’s USS “Alligator” Part 5 — And So Into History: July 1862 – April 1863

In July, 1862, Union General George McClellan’s Peninsular Campaign came to its ignominious end on the banks of the James River, as his Army of the Potomac huddled under the protection of the US Navy’s guns at Harrison’s Landing.

Little Mac’s version of the West Point “Turning Movement,” conceived (but not performed) in grand Napoleonic style was beaten by Confederate Generals Robert E. Lee and Thomas “Stonewall” Jackson, using the resurgent Army of Northern Virginia in a turning movement of their own and saving the Confederacy’s capital of Richmond in the process.

Almost un-noticed in the campaign’s finish was the end of the abortive Appomattox River Raid. Commodore John Rodgers discovered that warships armored and laden with heavy guns are no good if the river they are fighting in is low on water.

The World Turned Upside Down, Again! Battles of the American Revolution Tournament at WBC 2022

After Action Report

Part I

Twenty one players joined the BoAR tournament at the WBC this year.  While that number is a bit lower than our average draw it was nevertheless a respectable showing for a down-year overall.  And, with six Heats plus a Quarter Final, Semifinal, and Final we played a total of 42 games representing 218 playing hours.  That’s not too shabby. 

Among those twenty one players were four of the top-ten A.R.E.A. rated players, a player who had been on the A.R.E.A “Inactive List” for a while, and three players brand new to BoAR tournament play.  My AGMs Rob McCracken & Dave Stiffler and I want to thank everyone who played this year whether you joined for only a single Heat or played in the entire event. 

The Other Infernal Machine: The Tale of the Union Navy’s USS “Alligator” (formerly the “Submarine Propeller”) Part 4 – The Raid and its Aftermath: June 1862 – July 1862.

Image is of a typical elevated railroad bridge in Virginia during the 1860’s. The R & P High Bridge was destroyed by Union artillery fire during the siege of Petersburg, 1864 – 1865] {Image courtesy of Library of Congress}

During his preparations for the Appomattox River Raid, the commander of the US Navy raiding force, Commodore John Rodgers had become concerned about the river route his task force would take. The primary target was the Richmond & Petersburg Railroad’s High Bridge over the Appomattox River at Petersburg, Virginia. Also targeted was the R & P’s bridge over Swift Creek. Destruction of one or both bridges would sever the Confederate capital of Richmond’s connection with the rest of the Confederacy.

Success of the River Raid, combined with a successful assault on the Confederate capital by Union General George McClellan’s Army of the Potomac meant that the Civil War could be over within the year.

Zheng He Playthrough with Geoffrey Engelstein — Part 4

Welcome back to this playthrough of the first voyage of a campaign game of Zheng He! This is the fourth and final part. I won’t be explaining many rules here, so starting here might be a bit confusing. I’d recommend checking out Part 1, Part 2, and Part 3 to catch up on the voyage and brush up on the rules.

Pragmatism, Tension, and the Power of Cooperation in Mr. President

I’ve gone to some lengths to try to keep Mr. President from reflecting a partisan point of view, as I have no interest in being part of any game that would further the deep divisions we already have in this country around party loyalties, personalities, and platforms. What I have tried to do is present you, the new President in game terms, with the reality that you have both a party affiliation and an opposing party to deal with. My problem-solving methods usually lean toward the pragmatic, so I tried to take the same approach with a game about the President, sometimes called the “Problem Solver in Chief.”