Designer Blogs

A Hannibal’s Revenge “After Action Report”: Sea Battles and the End of a Sexenium

Introduction by Hannibal’s Revenge Co-Designer, Fred Schachter: While the GMT Team continues its efforts to make production-ready Hannibal’s Revenge, the next game of the Card Conquest System series, play testing progresses. While this is underway, readers may find of interest this report of a Hannibal’s Revenge playtest game between Robert Baynosa and his buddy Marlon […]

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After Action Report, Designer Blogs

Congress of Vienna’s Optional Rule 15.6 for the Congress of Peace Issue

Introduction by Fred Schacher, CoV Assistant Designer & Editor: Within the Congress of Vienna InsideGMT article, A “Congress of Vienna” GMT Production Process Status Report | Inside GMT blog, it was shared that due to Playbook space limitations it would not be possible to include in the published game all Optional Rules, called OHR’s for

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Designer Blogs

Firefight Friday #14: Scenario Design 8

Welcome back to Firefight Fridays. Last week, in the thirteenth article, I talked about the seventh scenario, “To the Last Man, to the Last Cartridge”. This was Firefight Tactical’s Cherbourg scenario and got into some claustrophobic urban fighting. This week we are getting into some claustrophobic rural fighting with our St. Lo scenario, “Hedgerow Highway.” Despite what

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Designer Blogs

Firefight Friday #13: Scenario Design 7

Welcome back to Firefight Fridays. Last week, in the twelfth article, I talked about the sixth scenario, “Bloody Gulch”. This involved a rules dump on vehicles. Now that we have covered all of that, virtually all the game’s core rules have been covered. We can instead start jumping straight into the scenarios. This week we

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Designer Blogs

Factions of The Weimar Republic: NSDAP

This overview provides perspectives on why the National Socialists is a playable faction in The Weimar Republic, as well as some insight as to how the faction actually functions in gameplay terms. Future posts will highlight the other playable factions and the game’s general mechanics in a more detailed manner. First off, I’d like to

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Designer Blogs

Hannibal’s Revenge Or… If Hannibal’s good enough for Denzel Washington, who are we to say nay?

by Mark G. McLaughlin (with Fred Schachter) Does the gaming community need another Hannibal game?  The answer is “why not?” or, more simply an empathic “yes!”: just as it is to the question of a new Gettysburg, Pacific Theater WWII or another Waterloo game (such as Mark Herman’s latest forays into those topics) or of

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Designer Blogs

Firefight Friday #12: Scenario Design 6

Welcome back to Firefight Fridays. Last week, in the eleventh article, I talked about the fifth scenario, “Purple Heart Lane”. This got us into artillery and multi-deck scenarios. All this pales in comparison to this week though, where we only have one thing to cover before our scenario: Armor. Almost every scenario from here on

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Designer Blogs

Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) Part 9 — Power! Power! Wonder-working Power!

By Ed Ostermeyer (Master Engineer – Grade 2) Ah, good day to you once more, young Inventor. I am happy to see you once again. And you have brought your copy of the Inventor’s Vade Mecum with you. May I see it, please? Hmmm, I notice it is now a very worn and much-thumbed work.

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Designer Blogs

Firefight Friday #11: Scenario Design 5

Welcome back to Firefight Fridays. Last week, in the tenth article, I talked about the fourth scenario, “About Last Night”. We looked at exciting new mechanics introduced by that scenario, like mortars and snipers. This week we will be moving on to one of my favorite scenarios, “Purple Heart Lane.” Purple Heart Lane is our

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Designer Blogs

Firefight Friday #10: Scenario Design 4

Welcome back to Firefight Fridays. Last week in the ninth article I talked about the third scenario, “Shot in the Dark”. I covered a couple of new concepts like reinforcements and night combat, neither of which are too different from what we have seen before. Well, buckle up, because this week we are jumping into

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Designer Blogs
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