Designer Blogs

Closed Circuit: Thunder Alley, Grand Prix, and New Tracks

Well, I am a dyed-in-the-wool wargamer, but I have to admit, with Thunder Alley, Jeff and Carla have hooked me (and my whole family!). I’ve now played a dozen or so games, with a mix of wargamers and eurogamers and never-before gamers, and all of them have been really fun. We have a group of […]

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Designer Blogs

Next War Series: Reality Show

Those of you who have taken Next War: Korea (NWK) for a spin have probably noticed by now that the Korean People’s Army (KPA) and Air Force (KPAF) are fairly formidable in the game (the latter for only a little while, of course). One of the underlying assumptions of the game is that somehow, either

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Designer Blogs, Scenarios/Variants

My first trip to WBC with Liberty or Death: The American Insurrection

I think you guys are going to really like Harold Buchanan. I’ve only met him that one time in Tempe (see below), but I came away very impressed. Harold is clearly a very smart, very accomplished guy. But I think what’s going serve him best in this industry is that he is a humble, eager

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Designer Blogs

Next War Series: Behind the Curtains of the International Posture Matrix

It’s no secret that the Next War Series incorporates variations of mechanics from other distinguished games. One of those games is Mark Herman’s Flashpoint: Golan (FpG). I contacted Mark during the design and development of Next War: Korea regarding using a version of  FpG’s International Posture Matrix, and he graciously agreed. There are differences, naturally, in the execution, and the Matrix is

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Designer Blogs

Overheard in the Oval Office

Mr. President is a game unlike any other I’ve ever attempted to design. It is a solitaire game that puts you in the shoes of the President of the United States, attempting to govern, with limited resources, in a complex and ever-changing world. It is not a game about getting elected, and it definitely does

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Designer Blogs

Confessions of a P500 Virgin

The P500 Program is a core aspect of how we run our business, allowing you guys – our customers – to tell us what you want us to produce. P500 also helps us fund that production upfront, so that cash flow, a notorious killer of companies, is almost never an issue for us. When a

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Designer Blogs

Wing Leader: Content Creation

Lee has done a bunch of cool air games for us since 2004, when we published Downtown, Lee’s outstanding game on the operational air war in Vietnam. Ten years and several games later, he’s working on a series that has captured my imagination more than any of the rest – Wing Leader. The initial design work we’ve

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Designer Blogs

On the Design Table: Mark Herman

Over the past several years, my regular phone conversations with Mark Herman have usually included me – or sometimes Mark – referring to how great it would be when Mark finally could  retire from his day job and get to design all those games he’s been wanting to create, essentially full-time. Well, those phone pipe dreams have

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Designer Blogs

On the Design Table: Mitchell Land

Welcome to our first Inside GMT Guest blog! Designer Mitchell Land is going to discuss the Next War Series. This is a series that I have some personal ties to, design-wise, and I’m really thankful to Mitch and his team of developers and testers for continuing and expanding the series. Enjoy! – Gene —————————————————————————————- I’m

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Designer Blogs
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