Next War Series: Behind the Curtains of the International Posture Matrix
It’s no secret that the Next War Series incorporates variations of mechanics from other distinguished games. One of those games is Mark Herman’s Flashpoint: Golan (FpG). I contacted Mark during the design and development of Next War: Korea regarding using a version of FpG’s International Posture Matrix, and he graciously agreed. There are differences, naturally, in the execution, and the Matrix is […]
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