The Battle of Piedmont: A Narrative AAR for the “1300 Start” Scenario from Battles for the Shenandoah — Part 1

Part 1 – through the end of the 1400 turn

Introduction. I compiled this after action report using designer Greg Laubach’s Cyberboard gamebox, as the gamebox features images of the final components rather than the playtest components.

The “1300 Start” scenario begins with the two forces fully deployed, just before the Union launched its attack.  It therefore omits the morning cavalry battle and the long march forward for both sides’ infantry.  In an attempt to render the at-start situation more transparent, however, the section following this introduction provides some background.

As is true of my previous AARs, I avoid GBACW terminology unless needed to clarify a given game event.  However, I’ve inserted “Game Interludes” where explanations of game mechanics might shed some light on the course of play.  Hoping to bring to life at least some of the men who fought at Piedmont, I’ve also embellished the narrative with anecdotes, conversations, and interior monologues, most of which are invented (but plausible).

Arquebus Replay: The Battle of Ceresole — Part 1

All is lost, save Honor.

Francis I

Situation

The Battle of Ceresole was an encounter between a French army and the combined forces of Spain and the Holy Roman Empire during the Italian War of 1542–46. The lengthy engagement took place on 11 April 1544, outside the village of Ceresole d’Alba in the Piedmont region of Italy; the French, under François de Bourbon, Count of Enghien, defeated the Spanish-Imperial army of Alfonso d’Avalos d’Aquino, Mar-quis del Vasto. Despite having inflicted substantial casualties on the Imperial troops, the French subsequently failed to exploit their victory by taking Milan.

Enghien and d’Avalos had arranged their armies along two parallel ridges; because of the topography of the battlefield, many of the individual actions of the battle were uncoordinated with one another. The battle opened with several hours of skirmishing between opposing bands of arquebusiers and an ineffectual artillery exchange, after which d’Avalos ordered a general advance. In the center, Imperial Landsknechts clashed with French and Swiss infantry, with both sides suffering terrific casualties. In the southern part of the battlefield, Italian infantry in Imperial service were harried by French cavalry attacks and withdrew after learning that the troops of the Imperial center had been defeated. In the north, meanwhile, the French infantry line crumbled, and Enghien led a series of ineffectual and costly cavalry charges against Spanish and German infantry before the latter were forced to surrender by the arrival of the victorious Swiss and French infantry from the center.

Ceresole was one of the few pitched battles during the latter half of the Italian Wars. Known among military historians chiefly for the “great slaughter” that occurred when columns of intermingled arquebusiers and Pikemen met in the center, it also demonstrates the continuing role of traditional heavy cavalry on a battlefield.

Cross Bronx Expressway: Losing and Seeing The Bronx

Shortly after finishing the third installment of this series about the tactility of the pieces, I took some time to capture a multihand playthrough of my physical prototype. Let me tell you a secret. I lost. In fact I lost in the first decade, three times in a row. Granted, this was the “Bronx is Burning” scenario which is hands down the hardest one in the game, but the fact of the matter is it took me four tries to get out of the first Decade, which is what you’ll see in this playthrough.

Panzer Expansion #4 Scenario #37 Replay Part 5 — Turn 5 & Final Thoughts

Below you will find the fifth and final part in a series of articles from Brett Dedrick featuring a playthrough of Panzer Expansion #4 Scenario #37: Delaying Action at Ernage. The first four parts can be found here. Enjoy!

Panzer Expansion #4 Scenario #37 Replay Part 4 — Turn 4

Below you will find the fourth in a series of articles from Brett Dedrick featuring a playthrough of Panzer Expansion #4 Scenario #37: Delaying Action at Ernage. The first three parts can be found here. Enjoy!

Panzer Expansion #4 Scenario #37 Replay Part 3 — Turn 3

Below you will find the third in a series of articles from Brett Dedrick featuring a playthrough of Panzer Expansion #4 Scenario #37: Delaying Action at Ernage. Parts 1 and 2 can be found here and here. Enjoy!

No Quiet On The Eastern Front: An “Illusions of Glory” AAR

An IoG player sporting the Nom de Guerre of “LeftSide” posted an interesting AAR re-printed below. But first, a link to IoG’s April 2022 Living Rules has been inserted on the game’s webpage here. The April 2022 Living Rules address applying combat losses and building trenches.

LeftSide posted a Summer 1914 Turn (Turn 1) AAR for as follows:

Panzer Expansion #4 Scenario #37 Replay Part 1 — Introduction and Turn 1

Below you will find the first in a series of articles from Brett Dedrick featuring a playthrough of Panzer Expansion #4 Scenario #37: Delaying Action at Ernage. Enjoy!

You hit somebody with your fist and not with your fingers spread.

General Has Guderian 

Greco-Persian Wars as Depicted by Commands & Colors: Ancients

I truly love coming back from time to time to C&C Ancients, my most played game of all times. After covering all the official scenarios now I am picking my favorite mini-campaigns – connected thematically sets of battles – and try to play them in one go. Recently I brought to the table couple of Civil War battles (Caesar vs Pompey). This time we decided to completely change the scenario, belligerents as well as armies compositions. We went for Greco-Persian wars, namely:

  1. Marathon (490 BC) – a battle which ended the first Persian invasion on Greek homeland; Athenians managed to defeat Easterners before Spartans arrived; famous soldier run a “marathon” to deliver the story to worried citizens of Athens.
  2. Thermopylae – (480 BC) – one of the iconic battles of all times; who has not heard about Leonidas and his 300 Spartans? Richard Borg created here one of the most interesting scenarios in his carrier – a true struggle till the end, with epic 10 Victory Points objective.
  3. Plataea (479 BC) – a huge battle in which unified Greek Polish inflicted a crushing defeat on Persian forces. I always play it with three sets of blocks: one for Persians, one for Spartans and one for Athenians.

Without further delay, let me invite you to the session reports! Enjoy! PS. As always, you can click on each picture to see details.