Arquebus Replay: The Battle of Ceresole — Part 4
The next LCA will try to do the same thing.
Arquebus Replay: The Battle of Ceresole — Part 4 Read Post »
After Action ReportThe next LCA will try to do the same thing.
Arquebus Replay: The Battle of Ceresole — Part 4 Read Post »
After Action ReportThis After-Action Report (AAR) was written based on a recent Last Hundred Yards Ladder play between Eric Yorkston and Marc Rivet.
The Last Hundred Yards Ladder Play AAR: Mission 33.0 — The Outpost Read Post »
After Action ReportBelow you will find the second and final part in William Byrne’s “The Battle of Piedmont” AAR series. If you would like to read Part 1 first, you can find that here. Enjoy! -Rachel
The next attack involves two French units with a Leader attacking one Spanish unit. Here’s a picture of the center of the map after the French shock. Next will be the two highlighted Continue Battles.
Arquebus Replay: The Battle of Ceresole — Part 3 Read Post »
After Action ReportThe Spanish player activates Madruzzo’s (Blue) wing. Spanish Note – I want to get the battle started so I’ll move my center wing closer. Ed. Note – For the first few moves we will show the units moving one at a time so we can show how the Missile fire works (BTW shouldn’t it really
Arquebus Replay: The Battle of Ceresole — Part 2 Read Post »
After Action ReportPart 1 – through the end of the 1400 turn Introduction. I compiled this after action report using designer Greg Laubach’s Cyberboard gamebox, as the gamebox features images of the final components rather than the playtest components. The “1300 Start” scenario begins with the two forces fully deployed, just before the Union launched its attack. It
All is lost, save Honor. Francis I Situation The Battle of Ceresole was an encounter between a French army and the combined forces of Spain and the Holy Roman Empire during the Italian War of 1542–46. The lengthy engagement took place on 11 April 1544, outside the village of Ceresole d’Alba in the Piedmont region
Arquebus Replay: The Battle of Ceresole — Part 1 Read Post »
After Action ReportShortly after finishing the third installment of this series about the tactility of the pieces, I took some time to capture a multihand playthrough of my physical prototype. Let me tell you a secret. I lost. In fact I lost in the first decade, three times in a row. Granted, this was the “Bronx is
Cross Bronx Expressway: Losing and Seeing The Bronx Read Post »
After Action Report, Designer BlogsBelow you will find the fifth and final part in a series of articles from Brett Dedrick featuring a playthrough of Panzer Expansion #4 Scenario #37: Delaying Action at Ernage. The first four parts can be found here. Enjoy!
Panzer Expansion #4 Scenario #37 Replay Part 5 — Turn 5 & Final Thoughts Read Post »
After Action ReportBelow you will find the fourth in a series of articles from Brett Dedrick featuring a playthrough of Panzer Expansion #4 Scenario #37: Delaying Action at Ernage. The first three parts can be found here. Enjoy!
Panzer Expansion #4 Scenario #37 Replay Part 4 — Turn 4 Read Post »
After Action Report