Part 1 – through the end of the 1400 turn
Introduction. I compiled this after action report using designer Greg Laubach’s Cyberboard gamebox, as the gamebox features images of the final components rather than the playtest components.
The “1300 Start” scenario begins with the two forces fully deployed, just before the Union launched its attack. It therefore omits the morning cavalry battle and the long march forward for both sides’ infantry. In an attempt to render the at-start situation more transparent, however, the section following this introduction provides some background.
As is true of my previous AARs, I avoid GBACW terminology unless needed to clarify a given game event. However, I’ve inserted “Game Interludes” where explanations of game mechanics might shed some light on the course of play. Hoping to bring to life at least some of the men who fought at Piedmont, I’ve also embellished the narrative with anecdotes, conversations, and interior monologues, most of which are invented (but plausible).