After Action Report

The Last Hundred Yards Mission 14.0: Another Bump in the Road — A Narrative Style AAR

September 18, 1944: On the main road to Nijmegen, north of Veghel, near a small village the locals called Voederheil, Captain Speirs lowered his binoculars and swore to himself. The fleeting grey figures he had seen moving about in the buildings ahead could only be Germans, and that meant yet another delay. His men were […]

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After Action Report

A Hitler’s Reich Gaming Experience or “Why a Perfect Plan Isn’t Always Perfect”

by Herman (Ted) Bingham Introduction by Hitler’s Reich Co-Designer Fred Schachter: A wonderful part of our beloved hobby of gaming is the opportunity to meet fellow enthusiasts through a variety of means.  This was the case when I responded to a BGG Hitler’s Reich site post, captivatingly titled “Is Hand Size a Game Breaker?”, from

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After Action Report

“Cat-Herder-in-Chief”: Playing the Mr. President 2017 Hard Scenario (Part 3)

When last we left our intrepid President, he had spent most of his previous actions to set up what he believes and hopes will be “max odds on both upcoming wars.” And he may well have accomplished that – we’ll see. But the thing about Mr. President is that there always seems to be a

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After Action Report, Examples of Play

Great Battles of Julius Caesar Deluxe Edition Session Report — Bibracte (58 BC)

I am finding the Great Battles of History as a very well suited system for a solitaire play. It is pretty straightforward to lead both sides, with some randomized elements – like trumping opponent leaders – which has to be taken care of. The actual fight, maneuvers and orders in many cases are evident and

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After Action Report

Great Battles of History vs Commands & Colors – Battle of Callinicum (531 AD)

As I had a pleasure of playing in short succession the Byzantine Battle of Callinicum (531 AD) using both Mark Herman Great Battles of History (GBoH) and then Richard Borg Commands Colors Medieval (CCM) I would like to share not-so-typical after action report. Yes, I will look into the details of the engagement, historical result, how it went on the board

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After Action Report

Commands & Colors: Samurai Battles Session Report – Second Kondonai 1564 AD

We are continuing with Lukasz our series of C&C Samurai Battles games. Usually as consecutive, geographically or chronologically connected sets of scenarios. Today I am presenting a two-day battle, which you can play as mini-campaign, where results of first engagement directly influence the second. I am talking about Second Kondonai 1564 AD. Enjoy the picture-rich session

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After Action Report

“Cat-Herder-in-Chief”: Playing the Mr. President 2017 Hard Scenario (Part 2)

Gene: When last we left our intrepid cardboard President, Rick had just finished the first half of Activation Phase 1. Note that the Activation Phases are organized so that the first half (the left column) of each Activation Phase features more “game opponents” actions with some player reaction opportunities. The second half of each Activation

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After Action Report, Playtest Reports

Alexander’s Successors Wars as Depicted by C&C Ancients

Recently I have played C&C Ancients a lot less in comparison to the time when I was initially enchanted by this game. Still, it oftentimes gives me a lot of satisfaction and nowadays I usually play sets of historically and chronologically connected scenarios. Recently I brought to the table couple of Civil War battles (Caesar vs Pompey),

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After Action Report

Fields of Fire: The Bulge Campaign Mission #6 AAR (Part 4)

Mission 6 – Attack on Schöneseiffen 2nd January 1945 Part 4 – Turns 8-10 We’re ready for the final assault, hopefully there are enough commands to go around and get the job done. Turn 8 – Street Fight The orders are to take the town by sundown, and we’re starting to feel the time pressure now.

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After Action Report

Fields of Fire: The Bulge Campaign Mission #6 AAR (Part 3)

Mission 6 – Attack on Schöneseiffen 2nd January 1945 Part 3 – Turns 5-7 Returning to our efforts to walk across the beautiful open snowy fields while Germans drop artillery on us. We’re making progress. Half the map is secured, but there are hidden spotters and snipers out there that we need to deal with.

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After Action Report