After Action Report

Tokyo at Dawn #4: The Doolittle Raid: April 19th, 1942

This is the fourth installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle Raid. Where a word appears in bold, it references a game mechanic or rule. The first three articles of the Tokyo at Dawn series can be found here, here, and here. Another of Chris’ fantastic InsideGMT articles, “Walking the Distant Plain” can be […]

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After Action Report

Tokyo at Dawn #3: The Doolittle Raid: April 18th, 1942

This is the third installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle Raid. Where a word appears in bold, it references a game mechanic or rule. The first two articles of the Tokyo at Dawn series can be found here and here. Another of Chris’ fantastic InsideGMT articles, “Walking the Distant Plain” can be found here.

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After Action Report

Tokyo at Dawn #2: The Doolittle Raid: April, 1942

This is the second installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle Raid. Where a word appears in bold, it references a game mechanic or rule. The first article of the Tokyo at Dawn series can be found here. Another of Chris’ fantastic InsideGMT articles, “Walking the Distant Plain” can be found here.

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After Action Report

Tokyo at Dawn #1: The Doolittle Raid: January Through March, 1942

This is the first installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle Raid. Where a word appears in bold, it references a game mechanic or rule. Chris’ last InsideGMT article, “Walking the Distant Plain” can be found here.

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After Action Report

Dark Sands – Compass Scenario AAR, Part 4 (and final)

Click on the following to read the three previous installments of this article: Part I, Part II, Part III. Chit 7 British Reinforcements. The British Turn 4 Reinforcements include 3 brigades as normal arrivals. And the 6th Australian Div as an exchange for the 4th Indian Division. Indicated by the black box around both the

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After Action Report, Series Replay

Dark Sands – Compass Scenario AAR, Part 3

  Here are links to Part 1 and Part 2 of this article. Turn 2 The British have the initiative and need to select their initiative chit. Not an easy decision with the Italians still perched on the coast road east of Helfaya Pass. Only the two 7th Armored Tank Brigades are in range to

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After Action Report, Series Replay

Dark Sands – Compass Scenario AAR, Part 2

Click this link to read Part 1 of this article. Chit 6: Axis Half Move/Combat-1 Next Chit is an Axis HalfMove/Combat. The Axis takes it as a move and attempts to cover major crossroads. The Italians in Sidi Baranni attempt to move out of their predicament. At this point they will survive the attrition phase

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After Action Report, Series Replay

Dark Sands – Compass Scenario AAR, Part 1

The following is the beginning of a multi-part After Action Review (AAR) by Tim Wilcox of the Compass Scenario from Ted Raicer’s Dark Sands. Enjoy! Turn 1 It is December 1940 and O’Conner is leading the British attack to push the Italians out of Egypt. The Axis have two VPs, one for holding Benghazi, one

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After Action Report, Series Replay

The Battle of Serafim Farm – a Playtest AAR from Gallipoli, 1915

“The Infantry simply cannot get forward against those guns. They will see them coming from miles away.” Lord Hamilton chewed on his mustache. Then the answer, my good man, is that they must not see us. Let me remind of you of the night attack by the Greeks against the Trojans – Troy is just

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After Action Report, Playtest Reports
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