The Last Hundred Yards – “Do Your Own” Mission AAR
Below is an After Action Report for a “Do Your Own” mission for The Last Hundred Yards. We used Sector (Map) 5.
The Last Hundred Yards – “Do Your Own” Mission AAR Read Post »
After Action ReportBelow is an After Action Report for a “Do Your Own” mission for The Last Hundred Yards. We used Sector (Map) 5.
The Last Hundred Yards – “Do Your Own” Mission AAR Read Post »
After Action ReportBelow is the first article in a series on Colonial Twilight from blog contributor Christopher Davis. This article can also be found on his blog. Enjoy! -Rachel
Revolt of the Wretched: Colonial Twilight Propaganda Round #1 Read Post »
After Action Report, Strategy ArticlesBelow is an after action report of Under The Southern Cross using the Duel Map and cards from a playtest done by designer Steven Paul and Chris Valk. This playtest was also posted on ConsimWorld forum and can be found here. Enjoy!
Under the Southern Cross: Ship Duel After Action Report Read Post »
After Action Report, Designer BlogsDesigner Joel Toppen is well known among our customers for his outstanding solitaire designs Navajo Wars and Comancheria, as well as his amazing work in creating so many of the VASSAL modules for our games. Recently, Joel took a break to actually play someone else’s game, and in the process gave all of us players
Next War: Poland Video AAR (Part 1) Read Post »
After Action Report, Examples of Play, Series ReplayBelow is an After Action Report and Narration using the mini-campaign scenario for Battles of the Warrior Queen that comes from one of our customers, Vladimir Vladov. He had that scenario published on InsideGMT and it can be found here. Enjoy! -Rachel
Chronicle of the Battles of the Warrior Queen: Part 1 – Camulodunum and Mona Insulis Read Post »
After Action Report, Scenarios/VariantsBelow is a look at one of the games coming to the P500 list this month, The Dark Summer: Normandy 1944, designed by Ted Raicer. Ted has also included a first turn playtest after action report for The Dark Summer: Normandy 1944 at the end of this article. Enjoy! -Rachel
The Dark Summer: Normandy 1944 – Introduction and After Action Report Read Post »
After Action Report, Designer BlogsThe following article, “The End” is Part 4 in an Apocalypse Road After Action Report series from Stig Morten Breiland. To read Parts 1, 2, and 3, go here, here, and here.
Apocalypse Road AAR: Full Metal Jacket Derby at Black Widow Hollow (Part 4 and Final) Read Post »
After Action ReportLast week’s installment included a synopsis of the Battle of Cross Keys, along with a brief description of the way in which the Death Valley scenario seeks to simulate the caution that characterized John C. Fremont’s generalship that day. It concluded with the first part of my playtest AAR, describing the scenario’s 1200 turn. Here
Cross Keys: A Good Day for Richard Stoddert Ewell (Part 2) Read Post »
After Action Report, Scenarios/VariantsThe following article, “The Dominator”, “Dasher”, and “Thor” Go to War is Part 3 in an Apocalypse Road After Action Report series from Stig Morten Breiland. To read Parts 1 and 2, go here and here.
Apocalypse Road AAR: Full Metal Jacket Derby at Black Widow Hollow (Part 3) Read Post »
After Action ReportThe Battle of Cross Keys: A Synopsis The aftermath of Nathaniel Banks’ defeat at Winchester on May 25th, 1862, roused the Lincoln administration to action. With Stonewall Jackson rampaging through the lower Shenandoah Valley to within a few miles of the Potomac at Harper’s Ferry, half of Irwin McDowell’s corps marched west from Fredericksburg, threading
Cross Keys: A Good Day for Richard Stoddert Ewell (Part 1) Read Post »
After Action Report, Inside the Game as History, Scenarios/Variants