After Action Report

Cross Keys:  A Good Day for Richard Stoddert Ewell (Part 1)

The Battle of Cross Keys:  A Synopsis  The aftermath of Nathaniel Banks’ defeat at Winchester on May 25th, 1862, roused the Lincoln administration to action.  With Stonewall Jackson rampaging through the lower Shenandoah Valley to within a few miles of the Potomac at Harper’s Ferry, half of Irwin McDowell’s corps marched west from Fredericksburg, threading […]

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After Action Report, Inside the Game as History, Scenarios/Variants

Apocalypse Road AAR: Full Metal Jacket Derby at Black Widow Hollow (Part 1)

Ladies and Gentlemen! Load your guns and start your engines! The Apocalypse Road Beckons! You´ve seen your Thunder Alley buddies link up with the other lane, and thereby leaving your car alone, activated and ultimately lapped in turn 1 on Saint Adriana. Your words “…but we had a deal…” seemingly lost to your buddies. You´ve

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After Action Report, Playtest Reports

Tokyo at Dawn #5: The Doolittle Raid Debriefing

This is the fifth installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle Raid. Where a word appears in bold, it references a game mechanic or rule. The first four articles of the Tokyo at Dawn series can be found here, here, here, and here. Another of Chris’ fantastic InsideGMT articles, “Walking the Distant Plain” can be

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After Action Report

Death Valley: Rearguard Action at Winchester, Virginia, May 25th, 1862

The 1st Battle of Winchester Spring, 1862, brought the southern Confederacy a succession of defeats in the west and retreats in the east.  Richmond’s only glimmer of hope came from the Shenandoah Valley, where at great cost Stonewall Jackson drove back elements of John C. Fremont’s Army of West Virginia at the Battle of McDowell

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After Action Report, Playtest Reports

Tokyo at Dawn #4: The Doolittle Raid: April 19th, 1942

This is the fourth installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle Raid. Where a word appears in bold, it references a game mechanic or rule. The first three articles of the Tokyo at Dawn series can be found here, here, and here. Another of Chris’ fantastic InsideGMT articles, “Walking the Distant Plain” can be

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After Action Report

Tokyo at Dawn #3: The Doolittle Raid: April 18th, 1942

This is the third installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle Raid. Where a word appears in bold, it references a game mechanic or rule. The first two articles of the Tokyo at Dawn series can be found here and here. Another of Chris’ fantastic InsideGMT articles, “Walking the Distant Plain” can be found here.

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After Action Report

Tokyo at Dawn #2: The Doolittle Raid: April, 1942

This is the second installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle Raid. Where a word appears in bold, it references a game mechanic or rule. The first article of the Tokyo at Dawn series can be found here. Another of Chris’ fantastic InsideGMT articles, “Walking the Distant Plain” can be found here.

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After Action Report

Tokyo at Dawn #1: The Doolittle Raid: January Through March, 1942

This is the first installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle Raid. Where a word appears in bold, it references a game mechanic or rule. Chris’ last InsideGMT article, “Walking the Distant Plain” can be found here.

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After Action Report

Dark Sands – Compass Scenario AAR, Part 4 (and final)

Click on the following to read the three previous installments of this article: Part I, Part II, Part III. Chit 7 British Reinforcements. The British Turn 4 Reinforcements include 3 brigades as normal arrivals. And the 6th Australian Div as an exchange for the 4th Indian Division. Indicated by the black box around both the

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After Action Report, Series Replay
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