After Action Report

Battle Command: The Bulge After Action Report Part 8 — U.S. Turn 4

US Turn 4 – The last chance. Moving to the US Turn, fewer cards are drawn by both sides now. Moving to close a gap in the lines with a pre-planned move, the Germans use a Force March card to shift 2nd SS Panzer into the good defensive terrain at Elsenborn. Needing to maintain a […]

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After Action Report

The Last Hundred Yards Vol. 4 AAR: Mission 45.0 — Tigers on the Prowl

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After Action Report

Battle Command: The Bulge After Action Report Part 7 — German Turn 4

German Turn 4 – Don’t rest on your laurels. The Germans draw a decent strong hand, but lack cards for their most important fights, which will be conducted by the 5th Panzer Army. The US draw a disappointing hand, geared entirely for defence at time when they need to be counterattacking. Next, powerful German reinforcements

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After Action Report

The Last Hundred Yards Vol. 4 AAR: Mission 43.0 — Green Devils’ Last Stand

Below is an After Action Report for The Last Hundred Yards Volume 4: The Russion Front Mission 43.0, Green Devils’ Last Stand. Enjoy! January 5-16, 1944. As battle was raging in the Uman Gap, Konev’s 2nd Ukrainian Front launched a major assault against Wohler’s 8th army’s right flank, driving on the important industrial city of Kirovograd.

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After Action Report

Battle Command: The Bulge After Action Report Part 6 — U.S. Turn 3

US Turn 3 – The best form of defence. The US draw a single card – an Engineer. The German draw is pictured below. During the US Admin phase each player can cycle Event cards they don’t want. The Germans therefore choose to replace an event they can no longer use (KG Peiper) and draw

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After Action Report

Battle Command: The Bulge After Action Report Part 5 — German Turn 3

German Turn 3 – Searching for the breakthrough. Card draws are the same on Turn 3 as on Turn 2. The Germans get a lot of fuel to power their advance, particularly for 5th Panzer Army (yellow), whilst 6th Panzer Army get a valuable Force March. Importantly, the US gets another Garrison, 2 Replacements, and

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After Action Report

Battle Command: The Bulge After Action Report Part 4 — U.S. Turn 2

The Germans kick things off this Turn with a draw of 5 cards, as the US get nothing! The US then play a Reinforcements card to build up the 1st Infantry which are coming in as reinforcements from Zone A. Another step will see them become a powerful Elite 3-strength unit, so it’s worth investing

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After Action Report

Battle Command: The Bulge After Action Report Part 3 — German Turn 2

German Turn 2 – Schwerpunkt. The turn begins with cards being drawn. The Germans maintain a strong advantage here through much of the game, starting with a draw of 9 cards. The US draws 7 to begin with, but the hap will be larger during their own Admin phase. Neither side knows what the other

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After Action Report

Battle Command: The Bulge After Action Report Part 2 — U.S. Turn 1

U.S. Turn 1 — Hold the line! The US player has very little to do on the first turn, but there is one big decision they need to make. Will they continue to stand and fight in Marnach, or pull back? The advantage of staying is that it means the Germans will be unable to supply

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After Action Report

The Newport Skirmish: Notes and Thoughts from SDHistCon East 2023

SDHistCon East, 2023 U.S. Naval War College Museum Newport, Rhode Island The Newport Skirmish: Notes and Thoughts First, I want to thank Dave Stiffler for filming and posting these videos: Miklos Rhode Island Part 1 https://youtu.be/lJFeMXD8N4A Miklos Rhode Island Part 2 https://youtu.be/7_hE-28q01Y Miklos Rhode Island Part 3 https://youtu.be/chADvoWGAu8 Miklos Rhode Island Part 4 https://youtu.be/WkoXVLtJuQ0 Miklos Turkey Hill Part 1 https://youtu.be/ez4_81EPR5o

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