After Action Report

FAB Crusader AAR: The Winter Battle of North Africa 1941 (Part 3)

FAB Crusader AAR: The Winter Battle of North Africa 1941 (Part 3) Read Post »

After Action Report, Designer Blogs

Tank Duel Scenario 2: Hold the High Ground – Round 2

Situation Map at start of Round 2: Round 2 As the SU-100 Commander looks around the battlefield, trying to spot other enemy units, the roar of the T-34/76’s cannon makes him flinch – the first shot of the battle has been fired! Looking at the Stug in the distance, the SU-100 Commander sees the shell

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After Action Report, Playtest Reports, Scenarios/Variants

Tank Duel Scenario 2: Hold the High Ground – Round 1

As the Russian Commander prepares his crew to move out, his German counterpart already has tanks on the move. It comes as a shock when the Russian commander spots what looks like a Stug moving to his right in order to capture a hill, but it suddenly lurches to a halt before reaching it. Probably hit a patch

Tank Duel Scenario 2: Hold the High Ground – Round 1 Read Post »

After Action Report, Playtest Reports, Scenarios/Variants

Tank Duel Scenario 2: Hold the High Ground – Setup and Introduction

The Russian commander looks out from the cupola of his SU-100, surveying the ground before him. His orders are to advance to the low hills approximately 400m away and hold them against a suspected German tank force in the area until reinforcements arrive. An uneasiness grips him, for he knows the Germans also want to capture the

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After Action Report, Playtest Reports, Scenarios/Variants

The Dark Sands: AAR of Designer Solo Campaign Game (Part 5) – Final

The Dark Sands: AAR of Designer Solo Campaign Game (Part 5) – Final Read Post »

After Action Report, Designer Blogs

FAB Crusader AAR: The Winter Battle of North Africa 1941 (Part 2)

FAB Crusader AAR: The Winter Battle of North Africa 1941 (Part 2) Read Post »

After Action Report, Designer Blogs

Carroll Burns the Bridge, Part 3: A Narrative-Style AAR for Death Valley’s Variant Cross Keys Scenario

This is the third installment in a three part series depicting a playtest for one of the Alt-History scenarios from Death Valley. Parts one and two can be found here and here. The action here starts with the 1400 turn; see my previous articles for the 0800-1000 and 1100-1300 turns.

Carroll Burns the Bridge, Part 3: A Narrative-Style AAR for Death Valley’s Variant Cross Keys Scenario Read Post »

After Action Report, Designer Blogs

FAB Crusader AAR: The Winter Battle of North Africa 1941 (Part 1)

Setup Situation: The Allies reached their starting positions during November 18, now they are ready to attack. However, there are no signs of Axis units, except for some recon units which was driven away by own recon screen bolstered with a tank detachment. Due to lack of information on Axis positions, the Allied commander, General

FAB Crusader AAR: The Winter Battle of North Africa 1941 (Part 1) Read Post »

After Action Report, Designer Blogs

Carroll Burns the Bridge, Part 2: A Narrative-Style AAR for Death Valley’s Variant Cross Keys Scenario

Carroll Burns the Bridge, Part 2: A Narrative-Style AAR for Death Valley’s Variant Cross Keys Scenario Read Post »

After Action Report, Designer Blogs

The Dark Sands: AAR of Designer Solo Campaign Game (Part 4)

The Dark Sands: AAR of Designer Solo Campaign Game (Part 4) Read Post »

After Action Report, Designer Blogs
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