After Action Report

Carroll Burns the Bridge, Part 3: A Narrative-Style AAR for Death Valley’s Variant Cross Keys Scenario

This is the third installment in a three part series depicting a playtest for one of the Alt-History scenarios from Death Valley. Parts one and two can be found here and here. The action here starts with the 1400 turn; see my previous articles for the 0800-1000 and 1100-1300 turns.

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After Action Report, Designer Blogs

FAB Crusader AAR: The Winter Battle of North Africa 1941 (Part 1)

Setup Situation: The Allies reached their starting positions during November 18, now they are ready to attack. However, there are no signs of Axis units, except for some recon units which was driven away by own recon screen bolstered with a tank detachment. Due to lack of information on Axis positions, the Allied commander, General

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After Action Report, Designer Blogs

Carroll Burns the Bridge, Part 2: A Narrative-Style AAR for Death Valley’s Variant Cross Keys Scenario

Introduction This is the second installment in a three part series depicting a playtest for one of the Alt-History scenarios from Death Valley. The action here starts with the 1100 turn; see my previous article (found here) for the 0800-1000 turns.

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After Action Report, Designer Blogs

The Dark Sands: AAR of Designer Solo Campaign Game (Part 4)

Below is the fourth part in an series of articles from designer Ted Raicer in which he shares an After Action Report of the Campaign Game of The Dark Sands. Parts 1, 2, and 3 can be found here, here, and here. Enjoy! -Rachel

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After Action Report, Designer Blogs

Plains Indian Wars Turn by Turn: Sixth Draw Round

Welcome back to our ongoing game of Plains Indian Wars. The game is entering its sixth round of a 10-12 round game. As this turn opens the Union Pacific is making headway but the Indians are holding their own. The Settlers and Cavalry have made very little progress, Still the Wagon Trains are having great

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After Action Report, Designer Blogs, Playtest Reports

Plains Indian Wars Turn by Turn: Fifth Draw Round

Welcome back to our ongoing game of Plains Indian Wars. The game is entering its fifth round of a 10-12 round game. This round both players face minor defeats while railroad interests and wagon trains make the greatest gains. The faction discs are back in the bag and we’re ready to be drawn for the

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After Action Report, Designer Blogs, Playtest Reports

The Dark Sands: AAR of Designer Solo Campaign Game (Part 3)

Below is the third part in an series of articles from designer Ted Raicer in which he shares an After Action Report of the Campaign Game of The Dark Sands. Parts 1 and 2 can be found here and here. Enjoy! -Rachel

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After Action Report, Designer Blogs

The Dark Sands: AAR of Designer Solo Campaign Game (Part 2)

Below is the second part in an series of articles from designer Ted Raicer in which he shares an After Action Report of the Campaign Game of The Dark Sands. Part 1 can be found here. Enjoy! -Rachel

The Dark Sands: AAR of Designer Solo Campaign Game (Part 2) Read Post »

After Action Report, Designer Blogs
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