After Action Report

Tank Duel Scenario 2: Hold the High Ground – Round 6

Smoke drifts from the hull where the round impacted, but the Commander doesn’t see any flames – hopefully they can get the fire out quickly.  Across the battlefield, the Commander sees the Stug moving into a flanking position, it won’t be long until he stops and aims at our weaker side armor! We need to […]

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After Action Report, Playtest Reports, Scenarios/Variants

Normandy ’44 Campaign AAR Part I: June 6th-7th

Introduction When I moved to a new home last year I appropriated a small room for my gaming collection. Slowly but surely I put together some bookcases, moved a small desk and eventually acquired a combination table-bookcase so I could set up games long-term. Everything was ready, so all I needed was to pick a

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After Action Report

Tank Duel Scendario 2: Hold the High Ground – Round 5

“I’ve got a clean shot on the Panther!” “Fire!” The Commander braces himself as the SU-100 cannon roars again. He watches as the shot impacts the Panther’s turret and the Panther Commander is blown out of his hatch! “Great shot! Reload!” Nearly simultaneously, the T-34/76 fires and the PZ IV erupts in a massive explosion!

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After Action Report, Playtest Reports, Scenarios/Variants

Tank Duel Scenario 2: Hold the High Ground – Round 4

The Commander’s heart rate quickens as he watches the Panther’s long gun barrel rotate past him and settle in on the T-34/85 on the hill. Unable to line up a shot on the Panther in time, he can only hope that the T-34/85 realizes the danger and moves, but they are too focused in on

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After Action Report, Playtest Reports, Scenarios/Variants

Tank Duel Scenario 2: Hold the High Ground – Round 3

Round 3 “We are too exposed! Look for cover or a place we can go hull down!” the SU-100 Commander shouts to his driver as the battle rages on. The Panther is on the move making it nearly impossible to hit. He flinches as the T-34/85 hidden in the woods on the hill opens up,

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After Action Report, Playtest Reports, Scenarios/Variants

Tank Duel Scenario 2: Hold the High Ground – Round 2

Situation Map at start of Round 2: Round 2 As the SU-100 Commander looks around the battlefield, trying to spot other enemy units, the roar of the T-34/76’s cannon makes him flinch – the first shot of the battle has been fired! Looking at the Stug in the distance, the SU-100 Commander sees the shell

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After Action Report, Playtest Reports, Scenarios/Variants

Tank Duel Scenario 2: Hold the High Ground – Round 1

As the Russian Commander prepares his crew to move out, his German counterpart already has tanks on the move. It comes as a shock when the Russian commander spots what looks like a Stug moving to his right in order to capture a hill, but it suddenly lurches to a halt before reaching it. Probably hit a patch

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After Action Report, Playtest Reports, Scenarios/Variants

Tank Duel Scenario 2: Hold the High Ground – Setup and Introduction

The Russian commander looks out from the cupola of his SU-100, surveying the ground before him. His orders are to advance to the low hills approximately 400m away and hold them against a suspected German tank force in the area until reinforcements arrive. An uneasiness grips him, for he knows the Germans also want to capture the

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After Action Report, Playtest Reports, Scenarios/Variants

The Dark Sands: AAR of Designer Solo Campaign Game (Part 5) – Final

Below is the fifth part in an series of articles from designer Ted Raicer in which he shares an After Action Report of the Campaign Game of The Dark Sands. Parts 1, 2, 3, and 4 can be found here, here, here, and here. Enjoy! -Rachel

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