Tank Duel Scenario 2: Hold the High Ground – Round 6
Smoke drifts from the hull where the round impacted, but the Commander doesn’t see any flames – hopefully they can get the fire out quickly. Across the battlefield, the Commander sees the Stug moving into a flanking position, it won’t be long until he stops and aims at our weaker side armor! We need to […]
Tank Duel Scenario 2: Hold the High Ground – Round 6 Read Post »
After Action Report, Playtest Reports, Scenarios/Variants