After Action Report

Normandy ’44 Campaign AAR Part VI: June 19th-20th

The Invasion So Far… After linking the beaches, the US Army landed two more divisions, the 30th and the 79th Infantry. The former subbed in for the 82nd Airborne which took a lot of casualties in the fighting around Carentan. The latter is forming up between the 1st and 2nd Infantry divisions so greater firepower […]

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After Action Report

Tank Duel Scenario 2: Hold the High Ground – Round 10

Lowering his head, the Commander slumps back into the gulley – this battle is lost. He has failed to take the high ground, and worse – the Germans have a commanding view of the field of battle, and are moving up additional tanks and infantry to secure their lines. “Get ready to fall back, we

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After Action Report, Playtest Reports, Scenarios/Variants

Normandy ’44 Campaign AAR Part V: June 16th-18th

The Invasion So Far… The US Army successfully took Carentan and linked the Omaha and Utah beaches. More infantry will be needed as the front continues to expand deeper into the boccage. The British Army has landed more tanks and expanded their front line. Joining as reinforcements are the 11th Armoured Division and the rest

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After Action Report

Tank Duel Scenario 2: Hold the High Ground – Round 9

Fire erupts from the barrels of the Panther and PZ IV nearly simultaneously as they open up on the T-34/85, which is creeping further into the building. The Commander sees one shot impact the T-34/85 in the hull between the driver and Assistant driver! No smoke or flames, but how bad is the damage?  The

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After Action Report, Playtest Reports, Scenarios/Variants

FAB Crusader AAR: The Winter Battle of North Africa 1941 (Part 4)

FAB Crusader AAR: The Winter Battle of North Africa 1941 (Part 4) Read Post »

After Action Report, Designer Blogs

Normandy ’44 Campaign AAR Part IV: June 13th-15th

The Invasion So Far… Last time the Germans tried to take out the British mulberry but failed with one last lunge by Panzer Lehr (which got surrounded and mostly destroyed for their efforts). Now the British can turn their focus to firming up their front line and pushing to Caen again. The American armies expanded

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After Action Report

Tank Duel Scenario 2: Hold the High Ground – Round 8

Coughing from the acrid smoke that envelopes his men, the Commander realizes that they are going to lose this battle unless they can kill the Panther and Stug that have captured the high ground in front of him. And they need to do it soon as German reinforcements have been spotted moving towards the hills.

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After Action Report, Playtest Reports, Scenarios/Variants

Normandy ’44 Campaign AAR Part III: June 11th-12th

The Invasion So Far… In our last after action report, we went through three days of action. We also had our first storm turn playing havoc on Allied supplies and reinforcements, but overall the British moved closer to Caen provoking a lot of punch and counter-punch near that city. The Omaha sector was pretty thinly

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After Action Report

Tank Duel Scenario 2: Hold the High Ground – Round 7

The Commander can only watch as the T-34/76 comes to a sudden stop, mud spraying.  Get out of there! But it is too late – the Panther’s gun barrel settles in, aimed at the T-34/76. He isn’t sure what came first, the sound of the shot or the explosion as the T-34/76’s hatches blow clean

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After Action Report, Playtest Reports, Scenarios/Variants

Normandy ’44 Campaign AAR Part II: June 8th-10th

The Invasion So Far… In our last after action report, I introduced Normandy ’44 and discussed the initial invasion plus airdrops. I sprinkled in a little commentary on game mechanics while reporting on the action. I intend to continue this format for the rest of the series. Last time we had just witnessed the failure

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After Action Report
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