After Action Report

Commands & Colors: Medieval Belisarius Campaign Part 2 – Melebasa (528 AD)

Below is the second in a series of articles from The Boardgames Chronicle playing through the Belisarius campaign in Commands & Colors: Medieval. You can find the first article in the series here. Enjoy! -Rachel The Campaign My series of articles describing the story of General Belisarius continues. He was the greatest general of the early Byzantine […]

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After Action Report

Commands & Colors: Medieval Belisarius Campaign Part 1 – Thannuris (528 AD)

Commands & Colors: Medieval Belisarius Campaign Part 1 – Thannuris (528 AD) Read Post »

After Action Report

Normandy ’44 Campaign AAR Part X: June 27th

The Invasion So Far This has been quite a campaign. For the most part it’s felt like a brutal slog. After the initial landings by the Allies went swimmingly well, they surged into the beach heads until Axis reinforcements solidified the front line. Then, advancing a single hex seemed like a big accomplishment! The German

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After Action Report

A Game of the Ages for All Ages: Ancient Civilizations of the Inner Sea at Huzzah! Convention in Maine

A Game of the Ages for All Ages: Ancient Civilizations of the Inner Sea at Huzzah! Convention in Maine Read Post »

After Action Report, Designer Blogs

Normandy ’44 Campaign AAR Part IX: June 25th-26th

The Invasion So Far After the initial landings pushed the Germans back and secured the beaches, the British repulsed German counter attacks and finished their Mulberry. The US army linked Omaha and Utah by taking Carentan. Both Armies started driving into the interior while the Commonwealth forces focused on Caen and the Americans focused on

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After Action Report

Fisher’s Hill: A Death Valley Narrative-Style AAR (Part 3)

Introduction This is the third and last installment in my after-action report for “Fisher’s Hill”, one of Death Valley‘s 1864 battles. Like the preceding parts, it employs a “narrative” style designed to display the GBACW system’s level of detail. In all but the final section of the article I avoid game terminology. Nevertheless, the AAR

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After Action Report, Designer Blogs, Scenarios/Variants

Normandy ’44 Campaign AAR Part VIII: June 23rd-24th

The Invasion So Far The US Army has reached Cherbourg and pierced the perimeter under the direction of VII Corps. After cutting the peninsula XIX Corps has turned south, pushing against Axis troops towards Coutances. VIII Corps is advancing south on the highway to St-lô. V Corps is trying to reach the southern edge of

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After Action Report

Fisher’s Hill: A Death Valley Narrative-Style AAR (Part 2)

Introduction This is the second in a three-part after-action report for “Fisher’s Hill”, one of Death Valley‘s 1864 battles. Like its predecessor, it employs a “narrative” style, avoiding game terminology but relying solely on GBACW system mechanics for its details, except for invented dialogue between historical figures. Where not entirely indulgent, the dialogue serves to

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After Action Report, Designer Blogs, Scenarios/Variants

Normandy ’44 Campaign AAR Part VII: June 21st -22nd

The Invasion So Far… The Allies spent the first week landing on the beaches, repelling German counter-attacks and pushing inland to gain a viable foot-hold. The second week was spent expanding the bridgeheads while the US and British sectors were united. An ambitious attack by Panzer Lehr was stopped just short of Arromanches and the

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After Action Report

Fisher’s Hill: A Death Valley Narrative-Style AAR (Part 1)

As a counterpart to the after-action report for the Death Valley scenario, “Carroll Burns the Bridge”, which appeared several months ago in this blog, I now offer this first installment of an AAR for one of the game’s 1864 battles, Fisher’s Hill. This one, too, employs a “narrative” style. I believe the GBACW system is

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After Action Report, Designer Blogs, Scenarios/Variants
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