“Poland is Not Yet Lost”: Playing Next War: Poland (Part 3)

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command.

Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command

“Poland is Not Yet Lost”: Playing Next War: Poland (Part 2)

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command.

Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command

Congress of Vienna’s Spring Campaign of 1813 AAR from the Transatlantic Team — Introductory/“Short” Scenario

Introduction by CoV Assistant Designer & Editor, Fred Schachter: Designer Frank Esparrago, Developer Dick Sauer, and I are grateful for the Transatlantic Team’s Congress of Vienna play test contributions. They’re quite the group of sharp, excellent, veteran grognard play testers! What a grand, fun, game the below-described AAR was for the three turn Spring Campaign of 1813 – Introductory /”Short” Scenario with Wargame Flavor Rules: a true “nail biter” to the end, eh? Thanks guys!

To best appreciate this After-Action-Report, a composite of AAR emails I issued the team after each session of play; a background concerning the Congress of Vienna game’s mechanics is helpful (and if this is the first article you’ve ever read regarding this pending GMT P-500 game; it is strongly urged you consult this repository since this article presumes knowledge of what CoV is about). This can be obtained through material found within GMT’s site for the game: GMT Games – Congress of Vienna .

Hopefully, the below AAR provides readers an idea, not only of Congress of Vienna‘s game system, but how players seek applying those mechanics towards achieving victory in their play of this wonderful game by designer Frank Esparrago. Enjoy!

Time of Crisis – Playing Remotely During a Pandemic


Below is another great article from The Boardgames Chronicle, this time showing his remote game of Time of Crisis using Tabletop Simulator and VASSAL. If you would like to read this article on his blog, you can find that here. Enjoy! -Rachel

“Poland is Not Yet Lost”: Playing Next War: Poland (Part 1)

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command.

Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command

A Hop, Skip, and an Amphibious Assault — Playing Next War: Taiwan (Part 4)

Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command.

Congress of Vienna (with Wargame Flavor Rules) After Action Report Turns 6-8: “Austria at War”

Introduction by Congress of Vienna (CoV)’s Assistant Designer & Editor, Fred Schachter: The below is an After-Action-Report (AAR) of a CoV Campaign VASSAL game whose core players were located in the USA and Europe. It is a compilation of emails I provided the team between gaming sessions. I served as the game’s chronicler as well as an observer and kind of “living rulebook” should a question arise. A CoV Campaign Game comprises ten turns and a one turn session was conducted each Saturday.

The first five turn’s of this AAR, encompassing the period of Austria’s neutrality, before it joined the fray against that “Corsican Ogre”, Napoleon I, emperor of the French, are covered by this piece’s initial segment: Congress of Vienna (with Wargame Flavor Rules) After Action Reports Turns 1-5 “Austria’s Neutrality”. Inside GMT blog readers are encouraged to reference this for background as to how our AAR’s players came to the juncture this article encompasses.

During each one turn session the players were not rushed and could take as much time as desired to negotiate with one another and deliberate a play. No one minded each turn taking 1-2 hours to complete for everyone was having a joyously fun time (which, of course, is why we game)! It should be noted that experienced Congress of Vienna players, who agree to limit “table talk” or simply progress at a brisk pace, can get through a Campaign Game in 5-6 hours with the shorter scenarios being much quicker to complete.

To best appreciate this AAR, a general background regarding CoV will assuredly help. This can be gained by referencing GMT’s site for the game which is replete with a variety of material. See: GMT Games – Congress of Vienna

With that, enjoy this Congress of Vienna Campaign Game After-Action-Report for its turns 6-8, the period before Austria abandons neutrality and enters the war! At the conclusion of this history the four players share their musings about this particular contest and the Congress of Vienna game overall. The CoV VASSAL map saw a few improvements during this game’s conduct as Frank, myself, and the players noticed need for a clarifying “tweak” here and there as well as for a few rule improvements…

A Hop, Skip, and an Amphibious Assault — Playing Next War: Taiwan (Part 3)

Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command.

Caesar: Rome vs. Gaul – Playing the Gauls

Below is another great article from The Boardgames Chronicle, this time showing his game of Caesar: Rome vs Gaul playing as the Gauls. If you would like to read this article on his blog, you can find that here. Enjoy! -Rachel

A Hop, Skip, and an Amphibious Assault — Playing Next War: Taiwan (Part 2)

Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command.