Roman Conquest of Britain using Commands & Colors Ancients – Part 2

I will continue today the mini-campaign which I was playing with Marcin using C&C Ancients and depicting the Roman conquest of Britain. The first part, where we played the initial 3 scenarios, can be found here: Roman conquest of Britain using C&C Ancients – Part 1.

Just a reminder: the idea was to play C&C Ancients scenarios featuring the Romans battles in Britain, combining them in a mini-campaign. There is a special map created to depict the locations, each engagement has a historical introduction, they are played in chronological order so the flow of history unfolds nicely and connect together. In essence it is not only pure gaming experience but also a historical insight.

“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 4)

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command.

Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command

Roman Conquest of Britain using Commands & Colors Ancients – Part 1

You had probably noticed that I really like to play C&C Ancients scenarios in logical groups, combining them in mini-campaigns – especially, if they are spread across multiple expansions and C3i publications. To really have a feeling of logical and chronological set of events I would normally read historical accounts, create special maps to depict the locations of battles, and try to play the whole set in maximum one-two sessions – so the flow of history unfolds nicely and connect together. That is my way of playing and I get a lot of satisfactions from such approach – not only pure gaming experience but also a historical insight.

InsideGMT One: AAR ⁠— A Solitaire Play of In the Shadows as the Franc-Tireurs et Partisans

This week’s post comes courtesy of jeffreyPaul Jones, an In the Shadows playtester. We hope you enjoy this solo After Action Report, which shows off some of the unique and exciting features of the Solitaire game.

The Last Hundred Yards Volume 2: Airborne Over Europe After Action Report: Mission 16.0 – “Devil’s Hill”

September 1944 – Groesbeek Heights, Holland. By the second day of Market Garden, the German High Command was desperately calling for counterattacks by any forces available. Near the small town of Beek, scattered units from the 82nd Airborne had captured a wooded hill that offered excellent observation and fire positions over the surrounding countryside. On the morning of the 20th, Kampfgruppe Becker, hastily organized from multiple ad hoc units, began its assault against Hill 759. The crucial struggle for Devil’s Hill was just beginning. 

Commands & Colors: Samurai Battles Session Report – Arita Castle 1517 AD

With Commands & Colors: Samurai Battles recently unboxed and all the stickers already applied, it was just a matter of time before I brought that title to the table. I am going to present the session reports connected with the game in similarly way as I did for C&C Medieval and the Belisarius Campaign. You may expect the historical background to each battle and a picture-rich story for every engagement as well as interesting insights regarding the design mechanics. I hope you will find this installment of the Command & Colors series enjoyable!

The Last Hundred Yards Volume 2: Airborne Over Europe After Action Report — Mission 13, Bridge 10

Able Company, 504 PIR 
0530 18 September, 1944 
Near Neerbosch, on the Maas-Waal Canal 

Holland is flat, no two ways about it. On Sicily it was the heat. In Italy, it was the mud. But here in Holland, it is the complete lack of cover. Pool-table flat, pancake flat, you get the picture. Scouting the position before we jumped off, Murph (1st Lt. Murphy, 1st Platoon leader) and I could only spot one low rise to provide any defilade on our approach march. 

The plan was simple — stupid simple — I guess. 3rd Platoon and our MG team, under 2LT Smith would take up positions on top of the “hill” to our left, acting as base of fire. 2LT Cherry, with 2nd Platoon, would be our backup, in the very likely event that the whole plan “went south.” And my buddy Murph drew the short straw, as usual. He would take 1st Platoon straight down the road toward Bridge 10. 

“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 3)


Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command.

Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command

“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 2)

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command.

Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command

“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 1)

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command.

Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command