Introduction by Congress of Vienna Assistant Designer & Editor, Fred Schachter: Game Designer Frank Esparrago here concludes his four parts “How to Play” treatise, one for each Congress of Vienna Major Power: France, Austria, Russia, and now Britain which readers and prospective players of the game will hopefully find edifying and enjoyable.
The goal of these expositions is to give CoV players, particularly “newbies”, insights as to how to exploit the advantages and defend against the weaknesses of each Major Power. These articles are provided in recognition that our beloved hobby has so many titles to choose from that there’s little time to repeatedly play a given game to learn all the nuances not revealed by a rulebook.
When Frank or I host a Congress of Vienna game at a club meeting or convention, we’ll sometimes warn an inexperienced player not to do something which could impede an opportunity for success or result in potential grievous damage to that player’s pursuit of victory. Well, Frank and I can’t be at your Congress of Vienna gaming table to provide that kind of advisory help… therefore, these articles are intended to be “the next best thing”.
For more regarding Congress of Vienna, with the referenced “Strategies” articles as well as pieces conveying Scenario Set-Ups, Optional Rules (such as the Tactical Battle Resolution Matrix and those not provided with the published game), after action reports, a compendium exploring all the game’s cards, designers notes for the Solitaire and Two Player games, as well as presentations of this fascinating Napoleonic era history in terms of the game, etc., see: GMT Games – Congress of Vienna
Incidentally, please note these “Strategies for” articles are based on a Congress of Vienna Standard Rules Full Campaign Game of potentially ten turns duration.
With that, take it away Frank!
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