April 2024

Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) Part 10: Current and Drift: Cause & Effect

By Ed Ostermeyer (Master Engineer – Grade 2) Young Inventor! It is good to see you once again. Have you been applying what the two of us discussed in our last conversation? Well done. I am pleased with your diligence, both in study and application of what you are learning. Today, our topic involves one […]

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Designer Blogs

Firefight Friday #16: A Weekend at the Warehouse

Firefight Friday #16: A Weekend at the Warehouse Read Post »

Designer Blogs

Factions of The Weimar Republic: KPD

This overview provides historical perspectives on the KPD playable faction in The Weimar Republic, as well as some insight as to how the faction functions in gameplay terms. Future posts will highlight the other playable factions and the game’s general mechanics in a more detailed manner. For an overview on the NSDAP faction, be sure

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Designer Blogs

Firefight Friday #15: Scenario Design 9

Welcome back to Firefight Fridays. Last week, in the fourteenth article, I talked about the eighth scenario, “Hedgerow Highway”. This scenario saw the first of a series of much larger battle grids and plenty of combined arms action. This week we are continuing that trend with our Mortain scenario, “To Hill with Them”. This scenario

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Designer Blogs

A Hannibal’s Revenge “After Action Report”: Sea Battles and the End of a Sexenium

Introduction by Hannibal’s Revenge Co-Designer, Fred Schachter: While the GMT Team continues its efforts to make production-ready Hannibal’s Revenge, the next game of the Card Conquest System series, play testing progresses. While this is underway, readers may find of interest this report of a Hannibal’s Revenge playtest game between Robert Baynosa and his buddy Marlon

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After Action Report, Designer Blogs

Congress of Vienna’s Optional Rule 15.6 for the Congress of Peace Issue

Introduction by Fred Schacher, CoV Assistant Designer & Editor: Within the Congress of Vienna InsideGMT article, A “Congress of Vienna” GMT Production Process Status Report | Inside GMT blog, it was shared that due to Playbook space limitations it would not be possible to include in the published game all Optional Rules, called OHR’s for

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Designer Blogs

How to Win as the Protestants in Here I Stand

Below you will find another fantastic article from Clio’s Board Games, this time discussing Protestant player strategy in Here I Stand. You can also find this article on Clio’s blog. The previous articles in this series can be found here, here, and here. Enjoy! -Rachel

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Strategy Articles

Firefight Friday #14: Scenario Design 8

Welcome back to Firefight Fridays. Last week, in the thirteenth article, I talked about the seventh scenario, “To the Last Man, to the Last Cartridge”. This was Firefight Tactical’s Cherbourg scenario and got into some claustrophobic urban fighting. This week we are getting into some claustrophobic rural fighting with our St. Lo scenario, “Hedgerow Highway.” Despite what

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Designer Blogs

Firefight Friday #13: Scenario Design 7

Welcome back to Firefight Fridays. Last week, in the twelfth article, I talked about the sixth scenario, “Bloody Gulch”. This involved a rules dump on vehicles. Now that we have covered all of that, virtually all the game’s core rules have been covered. We can instead start jumping straight into the scenarios. This week we

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Designer Blogs

Factions of The Weimar Republic: NSDAP

This overview provides perspectives on why the National Socialists is a playable faction in The Weimar Republic, as well as some insight as to how the faction actually functions in gameplay terms. Future posts will highlight the other playable factions and the game’s general mechanics in a more detailed manner. First off, I’d like to

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Designer Blogs
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