Firefight Friday #9: Scenario Design 3

Welcome back to Firefight Fridays. Last week in the eighth article I talked about the second scenario, “Between the Reich and a Hard Place”. To do that, we had to cover the basics of support weapons. Now as we move on this week we will look at the third scenario, “A Shot in the Dark”. This scenario is a demonstration of two new concepts in the game: night combat, and reinforcements.

RevCon 2024 After Action Report

RevCon 2024 Command Central

It was a good year! Thirty-six individuals competed across a spectrum of five Revolutionary War games at RevCon during Prezcon in Charlottesville, Virginia last week.

As always, players either played in only a single favorite game, in multiple games, or they competed in all five games in pursuit of the coveted “George Washington Award” for excellence in American Revolutionary War gaming. This year’s “George,” as we affectionately call the plaque, was once again provided by friend of the series Tim Miller with Miller EG Designs. We are grateful to Tim for his generosity.

Five Manoeuvre Strategy Tips

The relatively simple rules of Manoeuvre leave plenty of room for stratagem, despite the card-fueled bouts of dice-chucking. Sometimes the game feels like chess as you feint, counterattack, and reinforce on a tight map. And while combat may be subject to the whims of fortune, your movement across the map is almost always in your control. Thus, thoughtful movement of your pieces and careful hand management are crucial pillars of a successful strategy. Here are five strategy tips to try out in your next game.

Firefight Friday #8: Scenario Design 2

Welcome back to Firefight Fridays. Last week, in the seventh article, I talked about my approach to scenario design, then about the history, design, and surface level strategies for the first scenario, “Done with Sand”. This week I will be doing the same thing, covering the second scenario “Between the Reich and a Hard Place”.