Order & Opportunity: Victory

Recently, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the second in a series of articles about the game. The first article discussed the game’s perspective to the post-Cold War period.

In this second article we’ll look at the game’s concept of victory.

From the profile page: Order & Opportunity is a 2 to 4 player game with a dedicated solitaire system about the making of the post-Cold War world order covering the first decades of the 21st century. In the game, the United States, Russia, China, and the European Union compete over the control of the agenda and ultimately over victory points in the dimensions of economic, political, cultural, and security power projection. Order & Opportunity combines card-driven, asymmetric game play to produce a topical and thematic historical game on a global scale. The game offers a distinctive and captivating play experience at every one of its player counts.

The Last Hundred Yards Mission 14.0: Another Bump in the Road — A Narrative Style AAR

September 18, 1944: On the main road to Nijmegen, north of Veghel, near a small village the locals called Voederheil, Captain Speirs lowered his binoculars and swore to himself. The fleeting grey figures he had seen moving about in the buildings ahead could only be Germans, and that meant yet another delay. His men were tired. He was already eight hours behind schedule, and now he had to deal with another blocking force. After conferring with Lieutenant Higgins of Able Company, they moved out. As he turned to leave, Speirs could hear Higgins muttering something about “just another bump in the road”.

Since this was to be a joint operation with Able and Baker companies, Captain Speirs had put Lieutenant Higgins in nominal charge of the combined units as he had the most combat experience. So, Higgins gathered the other lieutenants: Ricci, Kelly, Stillwell, Reynolds, and Garcia. Before he began, Higgins looked across the road at the reduced squads of Baker company. They had been hard hit in the past few days and looked it. Reynolds only had one squad left. Of course, Able company wasn’t much better off.