Inferno – Replay and Tutorial by Christophe Correia, Part 2

Below you will find Part 2 in an Inferno Replay and Tutorial series from Cristophe Correia originally published on The Boardgames Chronicle blog. You can read Part 1 here. Enjoy! -Rachel

We Built This City: 3-Player Variant for Urban Sprawl

Urban Sprawl is a master stroke of game design. It’s at the top of my underrated gems list, and one I’ve been singing the praises of to whoever would listen for years now (making new fans in the process). The challenge has always been the play time, particularly for a first play. Because if you are just learning a game with the level of interaction in Urban Sprawl, 3-4 hours can be a lot to ask. So I made a variant called “We Built this City” that can be played in under 3 hours (the one catch being that it is three player only). 

Rebellion: Britannia, Leaders

Each faction always has one of two possible leaders that are always available in a set (historical) sequence. But when a faction switches between leaders is determined by the Events deck, and since not all cards from that deck are present in the same game it’s possible these events aren’t triggered and a faction never switches their leader.

Wonders of the Land of One Thousand and One Nights: Napoleon in Egypt – Full Turn Example of Play (Part 5)

Note: Art shown is from the game prototype and is not final.

Napoleon is in a tight spot, anxiously waiting to see if the Allied Player can catch up with him for an epic Field Battle which could go either way. Unbeknownst to the French Player though, the Allied Player has a pretty troublesome hand to wrap up the Turn.

A Fading Star #2: Harakat Al-Shabaab Al-Mujahideen

Al-Shabaab (from its full name Harakat al-Shabaab al-Mujahideen, or ‘Mujahideen Youth Movement’) is a very singular case among the movements that have made the headlines since the rise of violent transnational Islamism. From 2007 to 2014, the organization could sway and control a majority of Southern Somalia, including numerous urban centers, despite the presence of conventional forces protecting the transitional federal government in the capital. Still relevant to this day, Al-Shabaab is an important reminder that terrorist and insurgent organizations can endure terrible military hardships and continue fighting until the root social and political problems that seeded their rise are addressed.

Across The Bosporus: Bringing Levy & Campaign to Asia Minor

The medieval era: a clash of swords and armor, archers winning the day against charging knights, the dust and roar of melee, lords’ banners snapping crisply in the breeze, high castle parapets withstanding mighty sieges. These are the familiar images that likely come to mind and captivate the imagination when played out on the table in the brilliant Levy & Campaign series.

My name is Justin Fassino and I am currently designing the next series entry entitled SELJUK: Byzantium Besieged 1068-1071, a game about the maneuvering between the Seljuk Turks and Eastern Roman Empire leading up to the pivotal Battle of Manzikert in August 1071. These military matters would ultimately be the first tremors of a multi-century tectonic shift that would see permanent settlement of Anatolia by central Asian steppe tribes, the First Crusade, the creation of the Ottoman Empire, and the end of Rome as a political identity.

Rebellion: Britannia, The Events Deck, Part #2

Continuing on from the previous blog post, The Events Deck, Part #1, this is Part #2.

Here are some further examples of Event cards.

This Event card has three effects:

  • Rome conducts a supply check.
  • +1 Tension in the Atrebates & Regneses regions.
  • Add a Culture Token to the region with the lowest Tension: Cantiaci, Regneses, or Trinovantes (place in the region with the lowest number if there’s a tie).

Imperial Eagles: Air War in the Pacific 1941-43 — Japanese Aircraft

For anyone who’s ever played Down in Flames, their first question is probably, “what aircraft do we get in Imperial Eagles?”You’ll be getting a mix of old and new, with even the “repeats” brought up to Wild Blue Yonder standards.  As befits a game featuring Imperial Japanese aviation in World War II, this first article for Inside GMT will describe the planes the Japanese bring to the fight.

Illusions of Glory: Playtesting the Next Edition

The next generation of rules, mapboard, player aid cards, and counters for Illusions of Glory are open for playtesting.  Links to a Vassal playtest module and next generation rules (labeled “Summer 2022”) are located on the Illusions of Glory webpage.  Please send your critiques to me at Ohiogrognard on BoardGameGeek.

The rules have been clarified with respect to: (1) allocation of unit losses, (2) out of supply effects, (3) building trenches, and (4) retreats after combat,

Corps identification numbers on Large Counter Units have been changed from Roman to Arabic numerals to facilitate recognition and mapboard placement:

Rebellion: Britannia, The Events Deck, Part #1

There are 12 rounds in each game of Rebellion: Britannia – unless an automatic loss condition for Rome is triggered (she has 2+ Forts and 6+ Settlements burnt at the same time, or has all 4 Legions destroyed) in which case the game ends immediately.

At the beginning of each round the top card of the Events deck is revealed. Each card has two or three effects, and each of these effects modulate play in a variety of possible ways, either for the turn, or for the remainder of the game: