We are quite proud that Rebellion: Britannia can be played solo and, in our opinion, quite well. Some designs have solo playability enmeshed in them from the outset, and some have it built into them later. In this case, the solo mode was developed in step with the design as a whole. (Maurice: I personally have a strong tendency to do this – it helps me design/test rapidly in the early stages when everything is still in flux.)
Players can still choose to be any of the four factions: Rome, Silures, Brigantes, or Iceni, and the game system ‘runs’ an opposing faction. If players choose to play as Rome they will have a different kind of game depending on their selected opposing faction, given the various different British tribe asymmetries. If players choose to be one of the British tribes Rome must be selected as the AI faction used in the game – they’re the big dog in this fight so they need to be present. In fact, if players so choose they can add multiple factions into their game, including playing with all four factions, three of them run by the game system. We’ve not yet tried it, but in theory, the game could even play itself, playing all four factions together through its simple AI system – although it would need a willing human to mechanically turn cards, comply with instructions and move pieces (no such human is provided with the game).