This coming August will mark the third anniversary of Death Valley’s publication. During the GMT Seminar at CSW-Expo 2019, six weeks or so before the game shipped to customers, I announced that designer Greg Laubach was working on a follow-up battle, Piedmont.
As time went on, those listening that evening might have wondered what had become of this mini-game on a single rather smallish Civil War battle. The answer is that, just as Death Valley’s initial concept grew to encompass the Shenandoah’s big-name 1864 battles in addition to the 1862 battles, so the expansion pack grew to include McDowell, Second Winchester, and Cool Spring, yielding a total of nine scenarios or variants.
The expansion pack battles are not exactly household words, but interested readers can easily find accounts of them online. Thus, this article will focus on the challenges each posed to the design and development process, detouring into history only as necessary for an understanding of those challenges.