Combat Commander: Europe Scenario 101 Rubble-Rousers — AAR and Lessons Learned

Below you will find another fantastic article from David Waldorf, one of our InsideGMT contributors. If you would like to read his previous articles on InsideGMT, you can find those here. Enjoy! -Rachel

Caesar vs. Pompey as Depicted by Commands & Colors: Ancients, Part 2

I love coming back to C&C Ancients from time to time – that game really gives me a lot of fun. Some weeks ago I played with Marcin couple of Civil War battles (Caesar vs Pompey) and we decided to continue. These are some of the largest and pretty balanced struggles so it was obvious we will have a great time. What we decided to bring to the table was:

  1. Thapsus (46 BC) – a battle which ended the Civil War in Africa. It features Elephants and should be an interesting scenario.
  2. Munda (45 BC) – here the Civil War ended – the last bastion of Pompeians, and face-off between Caesar, Pompey Son and Titus Labienius. Very interesting due to terrain.

Without further delay, let me invite you to the session report! Enjoy!

Congress of Vienna’s Tactical Battle Matrix Option Part 2 of 2 – An Example of Battle

Introduction by Congress of Vienna Designer – Frank Esparrago: This detailed example of play shows how battles in CoV unfold. Due to a different historical period and military perspective; these use a system more complex than Churchill’s. This battle system, whose basics are well-described by a fine and entertaining video by two of our talented play testers ( How to Resolve Battle in Congress of Vienna: An Animated Voice-Over PowerPoint | Inside GMT blog) receives a layer of richness for generating additional influence in how battle is resolved. This is accomplished through introducing Tactical Chits to generate a new modifier for determining a potential battle victor.

This article is based on this piece’s previous installment – A Congress of Vienna Option: Adding Tactical Flavor to Battles (A Tactical Battle Matrix) by Frank Esparrago & David Schoellhamer: A Congress of Vienna Option: Adding Tactical Flavor to Battles (A Tactical Battle Matrix) Part 1 of 2 | Inside GMT blog .This optional Tactical Battle Matrix rule is based on the tactical battle matrixes of the excellent Avalon Hill games 1776 and War and Peace published in the distant years of 1974 and 1980 respectively. However, playing with this optional rule does increase the amount of time needed for battle resolution. What is clear is that the CoV Tactical Battle Matrix does add an additional element of fun, uncertainty, tactical flavor, and “fog of war” to resolving battles. It does this by presenting simple choices regarding the general tactics an army could use.

Additional background regarding Congress of Vienna should help readers best apprecite this optional offering. For that, please reference GMT Games – Congress of Vienna . Now back to our exposition!

Economics in Baltic Empires

In this article I will explain how the economic mechanics work in Baltic Empires – both in terms of how income is generated and how this revenue is then spent. Both of these are handled differently than in many other games, as I wanted something that was simple and clean, but still felt fitting for a game on the fiscally underdeveloped states of early modern Europe and the prevailing mercantilist thinking.

The Last Hundred Yards Volume 3: The Solomon Islands — Mission 31.0 The Lost Patrol

AAR: 120700LAUG42 – Somewhere in the Solomon Islands – Classification: RD.[1]

Orders Summary

1st Marine Division, 5th Regt.:

On or about 1400 hrs. August 10th contact was lost with 1st Battalions’ LRRP[2]. Their last contact indicated they were eluding one or more Japanese patrols about a half click[3] from the shoreline. Their last reported position on the island was 502143[4]. Our regimental Top, Col. William Philips, has ordered Capt. Kirk (Baker 6)[5] to insert a group near the lost patrol’s last known location and conduct a search and rescue operation. The objectives are to ascertain the LRRP’s situation and, if possible, arrange an extraction of all personnel by PT boats. Baker 6 formed a search group consisting of 1st Plt., under the command of Lt. Dan Gaston (1-6), and the remaining elements of 2nd Plt., commanded by Lt. Bill Lewis (2-6), from which the LRRP personnel originated.

Diving Into the Woods: A Survey of the Battle Book

Introduction

Each game in the GBACW series comes with a “Battle Book” featuring, among other things, special rules that seek to reflect the unique aspects of the battle(s) treated.  No one familiar with the Battle of Shiloh will be surprised to learn that Into the Woods’s Battle Book is chock-full of such rules.  In this article we explore them with the goal of showing how Dick Whitaker forged and shaped his design to evoke what happened near Pittsburg Landing early in April, 1862.

Part of the Sunken Road at Shiloh