Introduction by Congress of Vienna Assistant Designer & Editor – Fred Schachter:This article is appearing after conclusion of an InsideGMT article series, a Standard Game After-Action-Report (AAR) of one of Congress of Vienna’s Scenarios, “The Clash of Armies”, which starts in August 1813 and runs through the end of that fateful year which encompasses many of the epic battles of a truly epic era. For those four episodes, see: GMT Games – Congress of Vienna
One of the Design/Development conundrums the CoV Team confronted during its fun and intriguing journey is how to characterize this wonderful creation of designer Frank Esparrago. Is it a wargame? The hardcore grognard wargamers, of which I number myself, certainly believe so, particularly when playing with all the “Wargamer Flavor Rules (WFR)”… which, as explained below, will be retitled “Optional Historical Rules (OHR)” going forward. That term seems better suited to those rules’ intent, eh?
Then there are the CoV Team’s Eurogamers, who proclaim that Congress of Vienna’s Standard Game is representative of the more involved kind of Eurogames they so enjoy. It’s almost like Designer Frank had two angels perched on his shoulders as he labored on his game creation… one a “Wargamer Angel” and the other a “Eurogamer Angel” each whispering their imprecations into his ears. Whom did he heed? Well, from the reception Congress of Vienna has received to date… it seems to be offering something to gamers of all flavors!
In this article Frank shares some of the design considerations he’s confronted in bringing Congress of Vienna from concept into a GMT P-500 offering. For those interested in learning more of CoV’s genesis, see: Congress of Vienna Designer’s Notes (Part 1 of 2) – Inside GMT blog If you enjoy reading of how a designer deals with complex game elements… this article should strike a chord of interest! With that, take it away Frank!