The Last Hundred Yards Designer’s Notes: Offensive Tactics

Below you will find the ninth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss offensive tactics in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

“We’re Moving Through Kashmir”: Playing Next War India-Pakistan (Part 1)

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command.

Disclaimer: The views expressed in this blog post do not necessarily reflect those of the Department of Defense, Department of the Army, or Training and Doctrine Command (TRADOC).

The Last Hundred Yards Designer’s Notes: The Imperial Japanese Army

Below you will find the eighth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss the Imperial Japanese Army in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

The Chronicles of Ōnin #3: Hosokawa Katsumoto and Yamana Sōzen

The two main competitors for control of the Muromachi Bakufu during the Ōnin War were the Hosokawa clan, led by Hosokawa Katsumoto, and the Yamana clan, led by Yamana Sōzen. The Hosokawa were descended from the Seiwa Genji line of the Imperial family, and along with the Hatakeyama and Shiba clans, held dominant positions in the Muromachi Bakufu. The Yamana clan, by contrast, were relative political outsiders at the time of the Ōnin War, having lost favour after rebelling against the bakufu in 1391, and only recently regained it for their actions against the Akamatsu rebels in 1441. Both clans survived into the Sengoku era and beyond, although they were never again so powerful. The current head of the Hosokawa family, Hosokawa Morihiro, was Prime Minister of Japan from 1993-1994.

A New Wargamer’s Insights and Impressions from Commands and Colors: Medieval

Note: You can find a Geeklist with all our content linked here. And you can follow us on Twitter at @swordsandchit.

Welcome to Swords and Chit! Our aim is to focus on discussing and reviewing wargames (with the occasional foray into something different, such is the case here). As a pair of relatively new wargamers coming from a background of euro games, a lot of things in the wargaming hobby are going to be new to us and we hope to provide a fresh voice for those who might be on a similar journey into this area of gaming. So we are glad you discovered this blog, and hope you stick around for future posts!

Dubno ’41 Playtest After Action Report (Part 1)

We are now in the final stage of playtesting and development for FAB Dubno ’41, and I want to illustrate how the game flows with a turn-by-turn AAR from an old playtest session.

This was played more than a year ago between an Asturian old Grognard called Pedro García (Pedrote) and myself. Some rules have changed, but the gameplay is the same, and I will note any changes we have made since this version of the game. The Scenario Rules are fixed, and I think it gives nice results and enjoyable plays.

The Last Hundred Yards Designer’s Notes: Elite vs. Regular Units

Below you will find the seventh in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss elite vs. regular units in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 5)

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command.

Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command

The Last Hundred Yards Designer’s Notes: Platoon Leaders


Below you will find the sixth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss platoon leaders in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

Line of Sight in Mons 1914 and Gallipoli 1915

Line of Sight (LOS) is critical in tactical games. It must be realistic, meaning that the historical battle must be possible without any “this hex is special” rules. But LOS must also be quick to calculate – to paraphrase Einstein, “LOS has to as quick as possible, but no quicker.” A simple wedding cake model won’t recreate the historical situation at Anzac Cove. Performing rise-over-run calculations rapidly becomes tedious, and is also inaccurate around Anzac Cove and the salient in Mons. The Rifle and Spade LOS rules, combined with the Hiding and Us vs Them rules recreate the historical situations at Anzac and Helles. At Mons, the inaction of the British Royal Artillery cannot be explained without understanding the effect of giant slag heaps and the willow beds.