Below you will find the ninth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss offensive tactics in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel
Monthly Archives: June 2021
“We’re Moving Through Kashmir”: Playing Next War India-Pakistan (Part 1)
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Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command.
Disclaimer: The views expressed in this blog post do not necessarily reflect those of the Department of Defense, Department of the Army, or Training and Doctrine Command (TRADOC).
The Last Hundred Yards Designer’s Notes: The Imperial Japanese Army
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Below you will find the eighth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss the Imperial Japanese Army in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel
The Chronicles of Ōnin #3: Hosokawa Katsumoto and Yamana Sōzen
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A New Wargamer’s Insights and Impressions from Commands and Colors: Medieval
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Note: You can find a Geeklist with all our content linked here. And you can follow us on Twitter at @swordsandchit.
Welcome to Swords and Chit! Our aim is to focus on discussing and reviewing wargames (with the occasional foray into something different, such is the case here). As a pair of relatively new wargamers coming from a background of euro games, a lot of things in the wargaming hobby are going to be new to us and we hope to provide a fresh voice for those who might be on a similar journey into this area of gaming. So we are glad you discovered this blog, and hope you stick around for future posts!
Dubno ’41 Playtest After Action Report (Part 1)
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We are now in the final stage of playtesting and development for FAB Dubno ’41, and I want to illustrate how the game flows with a turn-by-turn AAR from an old playtest session.
This was played more than a year ago between an Asturian old Grognard called Pedro García (Pedrote) and myself. Some rules have changed, but the gameplay is the same, and I will note any changes we have made since this version of the game. The Scenario Rules are fixed, and I think it gives nice results and enjoyable plays.
The Last Hundred Yards Designer’s Notes: Elite vs. Regular Units
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Below you will find the seventh in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss elite vs. regular units in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel
“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 5)
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Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command.
Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command
The Last Hundred Yards Designer’s Notes: Platoon Leaders
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Below you will find the sixth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss platoon leaders in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel
Line of Sight in Mons 1914 and Gallipoli 1915
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Line of Sight (LOS) is critical in tactical games. It must be realistic, meaning that the historical battle must be possible without any “this hex is special” rules. But LOS must also be quick to calculate – to paraphrase Einstein, “LOS has to as quick as possible, but no quicker.” A simple wedding cake model won’t recreate the historical situation at Anzac Cove. Performing rise-over-run calculations rapidly becomes tedious, and is also inaccurate around Anzac Cove and the salient in Mons. The Rifle and Spade LOS rules, combined with the Hiding and Us vs Them rules recreate the historical situations at Anzac and Helles. At Mons, the inaction of the British Royal Artillery cannot be explained without understanding the effect of giant slag heaps and the willow beds.