Introduction by ACME Game Developer Fred Schachter: The February 2021 GMT Update contained a wonderful new development as the game proceeds towards production readiness… the first increment of professional graphics by the talented Mark Mahaffey!
Monthly Archives: March 2021
Inside GMT One: What’s Next for Fields of Fire?
by
Most tactical games start when your units make contact with the enemy, and bullets start flying. While tactical games will occasionally introduce hidden units, and operational games like Silver Bayonet require players to conduct recon to find the enemy, most wargames start when the action starts. Fields of Fire is different. Because you control an entire rifle company in Fields of Fire, your mission begins in the planning: What is the mission objective? How will we accomplish it? Who will maneuver? Who is in reserve? How will I coordinate with Battalion HQ?
This distinguishes Fields of Fire from every other wargame I’ve played. While the situation starts static in most tactical games, every mission of Fields of Fire will play out differently as the situation evolves and the enemy disposition is discovered. This narrative and the way that the game puts you in the position to attempt to solve the unknown is what drew me to Fields of Fire and is the main reason I wanted to work with Ben on Fields of Fire: The Bulge Campaign. Since the P500 announcement, I’ve been asked a lot what the next steps are for Fields of Fire generally.
“Poland is Not Yet Lost”: Playing Next War: Poland (Part 2)
by
Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command.
Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command
“It’s All in the Cards”: A Compendium of Ancient Civilizations of the Middle East’s Cards: Chapter One, Part One – Great Person Investment Cards
by
Chapter One: The Great Person Cards of ACME
Part 1: Great Person Investment Cards
Introduction by ACME Game Developer Fred Schachter: The February 2021 GMT Update contained a wonderful new development as the game proceeds towards production readiness: the first increment of professional graphics by the talented Mark Mahaffey! These cards fulfilled my and designers Chris & Mark’s hopes by creating a basic card layout including all play test card elements: each card’s classification, title (color coded by type to ease quick identification), description of what it does, and those captivating biblical quotes from Mark McLaughlin’s research, each appropriate to the card, which can lend such a fun element to play. During play testing, we’d occasionally read that card’s quote, in as “basso-profundo” voice possible, before inflicting it, for good or ill, upon the player receiving its effect(s). Ah the mirth or woe that could entail! This InsideGMT article series presents the cards of Ancient Civilizations of the Middle East as a kind of Compendium. For more regarding this second of GMTâ’ Ancient Civs series, the first being Ancient Civilizations of the Inner Sea GMT Games – Ancient Civilizations of the Inner Sea (ACIS) go to GMT Games – Ancient Civilizations of the Middle East (ACME) for a variety of associated material, including Mark Mahaffey’s beautiful rendition of ACME’s mapboard, replays, introductions to the game’s seventeen Civilizations, and other items of readers will hopefully find of interest.Dominant Species: Marine Now on Tabletop Simulator
by
Get Your Game On!
You bought a copy of Dominant Species: Marine, it finally arrived and now you can’t play it with your friends because of COVID. What’s a gamer to do?
Round up one to three friends and head to TableTop Simulator, of course.
Thanks to the efforts of Andrew Clifton, enabled by an assist with graphic files from Simon Dorfman, you can now play DS: Marine on TTS (via Steam). Some of the features include: automated setup, functional Reseed, and variant setups for “The Long and the Short of It” options. In addition, the alternate animal displays are available and the Random Earth set-up is also possible now.
As there are a lot of animals swimming around to keep track of, HappyHexagon on BGG passed on this tip for players new to TTS: If you highlight and left-click to grab several items while keeping the left mouse button down, press a number on your keyboard. It will organize the items into rows equal to the number you pressed. This should make organizing and counting cubes on hexes easier.
If you would like to play Dominant Species: Marine on TableTop Simulator (via Steam), follow the link here.
Congress of Vienna’s Spring Campaign of 1813 AAR from the Transatlantic Team — Introductory/“Short” Scenario
by
Introduction by CoV Assistant Designer & Editor, Fred Schachter: Designer Frank Esparrago, Developer Dick Sauer, and I are grateful for the Transatlantic Team’s Congress of Vienna play test contributions. They’re quite the group of sharp, excellent, veteran grognard play testers! What a grand, fun, game the below-described AAR was for the three turn Spring Campaign of 1813 – Introductory /”Short” Scenario with Wargame Flavor Rules: a true “nail biter” to the end, eh? Thanks guys!
To best appreciate this After-Action-Report, a composite of AAR emails I issued the team after each session of play; a background concerning the Congress of Vienna game’s mechanics is helpful (and if this is the first article you’ve ever read regarding this pending GMT P-500 game; it is strongly urged you consult this repository since this article presumes knowledge of what CoV is about). This can be obtained through material found within GMT’s site for the game: GMT Games – Congress of Vienna .
Hopefully, the below AAR provides readers an idea, not only of Congress of Vienna‘s game system, but how players seek applying those mechanics towards achieving victory in their play of this wonderful game by designer Frank Esparrago. Enjoy!
Time of Crisis – Playing Remotely During a Pandemic
by
Below is another great article from The Boardgames Chronicle, this time showing his remote game of Time of Crisis using Tabletop Simulator and VASSAL. If you would like to read this article on his blog, you can find that here. Enjoy! -Rachel
“Poland is Not Yet Lost”: Playing Next War: Poland (Part 1)
by
Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command.
Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command
Victorian Britain Comes to Life in Prime Minister
by
In this fourth InsideGMT article about Prime Minister, we’ll take a look at the game’s thematic side: the people, bills, and events that bring Victorian Britain back to life.