Border Reivers Design Diary #17: Border Reivers With Less Than Four Players

Below you will find the seventeenth and final installment of an ongoing design diaries series from Border Reivers designer Ed Beach. (The previous installments can be found here.) He regularly publishes design updates on the “Reivers and Reformers” Facebook group, so if you would like to read those as they are released you can do so here. Ed is also about to start a sample solo game of Border Reivers within the Reivers and Reformers Facebook group, so sign up for that group now if you want to contribute to the board of players competing against the new solo game system (or just watch the action). Enjoy! -Rachel

All Bridges Burning: Examples of Play to Keep the Doctor Away #3 Terror + Foreign Relations

This is our third installment in a series going through the commands and special activities of the newly released COIN Series game, All Bridges Burning, Volume X. If you would like to read the previous two installments, they can be found here.

Drop Zone: Southern France Organization – Part 1: Infantry Units from Squad to Battalion Level

This will be the first of many articles on the history of the campaign and design notes for Drop Zone: Southern France. We will begin with a discussion of the organization of the Allied and German armies in August 1944, beginning with the infantry from squad level moving up to battalion level.

An Illustrated SpaceCorp: Ventures Solo Session Report: The Planeteers Era

While sheltering-in-place during our present global circumstances, I had the privilege to playtest the upcoming expansion to SpaceCorp, titled SpaceCorp: Ventures. One of my favorite parts of the new game is the updated solo play options, especially the custom competition HQ! In this article, we take our player HQ, New Nomads, out of the inner solar system and see how we fare in the Planeteers Era!

Panzer North Africa On The Horizon

We usually announce new P500 game information when we add the game to our P500 list. Every once in a while, though, especially for game series with strong followings, we give you some insider previews here in InsideGMT. Today, designer James Day gives us a peek at the next game in his popular Panzer series. Enjoy!

All Bridges Burning: Examples of Play to Keep the Doctor Away #2: Activism + Political Event

In the latest InsideGMT articles on All Bridges Burning, we kicked off a series of short posts going through the base game commands and special activities to help gamers ease into playing the game with minimum effort.

Last time we looked at the Rally command and the Prepare special activity. Today we continue that series with Activism and Political Event.

An Illustrated SpaceCorp: Ventures Solo Session Report: The Mariners Era

While sheltering-in-place during our present global circumstances, I had the privilege to playtest the upcoming expansion to SpaceCorp, titled SpaceCorp: Ventures. One of my favorite parts of the new game is the updated solo play options, especially the custom competition HQ! In this article, we will take a look at how the new player HQ New Nomads fares against the competition HQ D.P. Roberts Ltd in the Mariners era.

Strategies for Russian in Congress of Vienna: “We are Russians… God is with us!![1]”

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago accomplished with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” and then some (thank you patrons, thank you so very much!) kindly reference previous InsideGMT articles covering a wide range of CoV topics. These can serve as useful background for appreciating this article. Use the following link to access this material: https://www.gmtgames.com/p-850-congress-of-vienna.aspx

The CoV play test team, now mostly using VASSAL due to being geographically disparate, have enjoyed many exciting Congress of Vienna games. I have become something of a “VASSAL Voyeur” observing a game from time to time with its fun, excitement, and often hilarious banter between the players (e.g. “that’s one heck of a maniacal chuckle, my friend… just what are you planning, you sly fox, you?!?”)

The team has held many an interesting debate considering how to best play each of Congress of Vienna’s Major Powers. This article wraps this “strategies” series up by reflecting on their most recent musings concerning Russia as described by game designer Frank Esparrago. It follows preceding InsideGMT articles for France, Austria, and Britain.

We have indicated in italics game Issue markers the players vie for. The terms “track” and “front” are synonymous. Game rules will unfortunately need to be implicit: a restriction an article format such as this compels which readers will hopefully appreciate. That said, take it away Frank (and readers, please appreciate Frank’s somewhat tongue in cheek humor within certain parts of this piece)!

Note: If you would like to view any of the below images in a larger size, you can click on the image and it will point you to the full image file.

All Bridges Burning: Examples of Play to Keep the Doctor Away #1: Rally + Prepare

As I write this, the preorders placed on All Bridges Burning have just been charged and the game is due to begin to ship within the next few weeks.

In the last few InsideGMT articles on All Bridges Burning, we looked at the game’s solitaire system in action (see those articles here, here, and here). In the course of the next few posts, we shall go through the base game commands and special activities to hopefully help gamers ease into playing the game with minimum effort.

Let’s begin the series with a look at one of the most central of all commands in the game, the Rally command.

An Illustrated SpaceCorp: Ventures Solo Session Report: Introduction and Competition HQ

While sheltering-in-place during our present global circumstances, I had the privilege to playtest the upcoming expansion to SpaceCorp, titled SpaceCorp: Ventures. One of my favorite parts of the new game is the updated solo play options, especially the custom competition HQ! Over several articles, I’ll be playing the new player HQ New Nomads against the competition HQ D.P. Roberts Ltd.         

 Note that all images in this article are near final art and subject to change. While very nicely printed, the final components will be printed on cards and thick cardstock, while my copy was made at a local printshop.