Integrating La Royale – The French Fleet in Seas of Thunder

The most challenging and I’m sure the most controversial choice in Seas of Thunder was what to do with the French Fleet. Always remember that in Seas of Thunder, our first nod was always to history, but only if it maintained an interesting game. If the history made the game bad, we worked to change focal points of the game so that the history had less to do with the game’s outcome. That’s why some ocean-going activities have not been covered. Refueling, seaborne invasions, some ports, and a few other things did not make the game. Not because they weren’t important or even crucial to the conflict, but because the game didn’t support or reflect them, at least in the manner we were presenting them.

Congress of Vienna Detailed Sequence of Play – The Diplomacy Phase (Part 2 of 5)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” (thank you patrons!); previous InsideGMT articles presented “Designer’s Notes”, “Game as History: An Historical Introduction to the Congress of Vienna Period (CoV)”, “Meet the Statesmen of Congress of Vienna”, and “Congress of Vienna Goes Electric with VASSAL”. Now we present an example of how the rules and game components come together in this series entitled “Congress of Vienna Detailed Sequence of Play”. Use this link to access copies of the preceding-referenced articles: https://www.gmtgames.com/p-850-congress-of-vienna.aspx .

This series is based on a four player “across the Atlantic” VASSAL game narrated by game designer Frank Esparrago: two players were in Spain and two located in the USA. It will hopefully provide readers insight into how enjoyable, thought-provoking, and entertaining Congress of Vienna is! The initial episode of this piece took readers through this example turn’s initial set-up.

Please note the following text and ensuing increments of this article series is, with some editing, eventually intended as content for the game’s Playbook. As such, there will be ready reference to the Rulebook to explain related detail as needed. For now, kindly accept our apologies for having the rules behind this example of play remaining implicit.

With that, take it away Frank!

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