Introduction: Part 1 of this article took readers through an Ancient Civilizations of the Middle East (ACME) game’s set-up through its Growth Phase; which includes deployment of each civilization’s disks upon the map. Article Part 2 continued the narrative to include the Card through Competition Phases.
Those familiar with ACME’s predecessor, Ancient Civilizations of the Inner Sea’s (ACIS) Playbook example of play may observe similarities between that piece and this exposition. However, although both games share the same basic system, there are differences. For details, and links to material which explain game term references (for this article’s limitations can only allude to rulebook details); see an associated InsideGMT article: Ancient Civilizations of the Middle East Design Background and Differences from Ancient Civilizations of the Inner Sea.
This final installment of an ACME example of play takes this two-player game’s action (Sue as the Egyptians and Bob as the Hittites) into its Reckoning Phase through the turn’s conclusion. Since the last article installment was not that “meaty” insofar as a Competition resolution example was concerned; this piece makes amends by including a real doozy; one which readers shall hopefully find of entertaining interest. Now, let’s return to this Ancient Civilizations of the Middle East’s Epoch One / Turn One action…