The following article shows a brief example of how Assault work in The Last Hundred Yards. Enjoy!
Monthly Archives: April 2019
Tank Duel Scenario 2: Hold the High Ground – Round 9
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Fire erupts from the barrels of the Panther and PZ IV nearly simultaneously as they open up on the T-34/85, which is creeping further into the building. The Commander sees one shot impact the T-34/85 in the hull between the driver and Assistant driver! No smoke or flames, but how bad is the damage? The other round just misses, the small movement throwing off the aim of the Panther.
Behind him the SU-100 fires at the Panther again – another hit but it bounces off the sloped armor again! They need to flank him!
The T-34/76 moves into another building and has a nice flanking position on the Panther – if they hurry they can get a shot in before the Panther can move! This may be our chance to take out that Panther!
A round whistles past the T-34/76 – the Stug took a shot after it had stopped but missed.
The T-34/85 just sits there, how bad is it damaged?
The Commander looks around, but the situation is dim. The end of the day is approaching, the Germans control the high ground, and his tanks have been unable to dislodge the Panzers. If we can make one last push before nightfall, we just may be able to drive them off the hills. Attack!
FAB Crusader AAR: The Winter Battle of North Africa 1941 (Part 4)
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Below is the fourth and final part in Michael Gustavsson’s Playthrough AAR of FAB: Crusader. Parts 1, 2, and 3 can be found here, here, and here. Enjoy! -Rachel
Normandy ’44 Campaign AAR Part IV: June 13th-15th
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The Invasion So Far…
Last time the Germans tried to take out the British mulberry but failed with one last lunge by Panzer Lehr (which got surrounded and mostly destroyed for their efforts). Now the British can turn their focus to firming up their front line and pushing to Caen again. The American armies expanded their front at Omaha but it’s really thin and they need to land more infantry if they want to push to St. Lo. Over at Utah premature efforts to cut off the peninsula were abandoned and instead the focus is to link the beaches by sieging Carentan and driving northwest to Cherbourg.
General Eisenhower’s Armchair: How War Becomes a Game
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This is a guest post from a friend of a friend. It speaks to the relationship the world at large might have to our hobby as wargamers. We thought you might enjoy it… — Mitch
by Jerad Alexander
Davin has a problem. His advance on Poland is being gutted by the collective will of democratic Europe. His army of high-powered Russian and Belarus troops are being hammered by NATO air power across northeastern Poland and the Baltics. His casualties began to mount on the second week of his campaignâhow many has it been? 5,000 dead and wounded? 7,000? Davin isnât a military general. He hasnât trained for any of this. He lives with his girlfriend Joanna in Chelsea. He collects soundtracks on LP and works as a webmaster. Heâs not even Russian. Heâs from
Fresno.
Welcome to Centerville – Strategy Tips from ElusiveMeeple
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Today’s Welcome to Centerville Strategy Tips article is from Robert Crowter-Jones, the writer behind ElusiveMeeple, a wonderful and useful site that provides both reviews and strategy tips for a wide variety of boardgames. Robert has reviewed Welcome to Centerville in some depth and written strategy tips for the game on his blog (see the ElusiveMeeple site). For strategy tips on Triumph and Tragedy, 1960: The Making of the President, Time of Crisis, Churchill, Fire in the Lake, Here I Stand (2-Player), and Thunder Alley, see his InsideGMT articles here, here, here, here, here, here, and here.
Tank Duel Scenario 2: Hold the High Ground – Round 8
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Coughing from the acrid smoke that envelopes his men, the Commander realizes that they are going to lose this battle unless they can kill the Panther and Stug that have captured the high ground in front of him. And they need to do it soon as German reinforcements have been spotted moving towards the hills. They command the battlefield from there and are laying waste to his men. Fortunately the two German Panzers appear to have lost targets as they just sit there, exposed.
The SU-100 behind him opens up, nearly knocking him into the side of the gulley. He sees the round impact the Panther in the Hull and bounce off! The angle from the hill was just enough to deflect the round! That Panther…
Behind him the T-34/85 moves up and moves into a building when a round bounces off the hull! The PZ IV has him in his sights, but fortunately that round failed to penetrate.
The T-34/76 appears to have spotted the Stug and is preparing to shoot. Hurry up! Hurry up!
“The Panther and PZ IV are zeroing in on the T-34/85!” he hears his Loader shout out. Looking at the hills, he sees both tanks lining up shots on the T-34-85!
The Gandhi Chronicles Issue #5: Playing the Congress in Gandhi — Operations and Special Activities
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In a lot of ways, the Congress Faction represents the heart of the game. Gandhi himself was a major player in the movement and many of the founding principles of the game developed out of building a system around nonviolent resistance. Playing Congress will feel unlike any other COIN faction you’ve played before, for their aim is to persuade, not destroy, their opponents.
Normandy ’44 Campaign AAR Part III: June 11th-12th
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The Invasion So Far…
In our last after action report, we went through three days of action. We also had our first storm turn playing havoc on Allied supplies and reinforcements, but overall the British moved closer to Caen provoking a lot of punch and counter-punch near that city. The Omaha sector was pretty thinly held and the US 1st Infantry division along with the US 29th Infantry basically chewed up the defenders and split the area open with the 1st Division probing deeper beyond Bayeux, the 29th Heading west to link up with Utah beach and the recently landed 2nd Infantry Division pushing southwest towards St. Lo.
As for Utah, the terrain has made the road for Valognes and the ultimate prize of Cherbourg a lot harder going for the 101st Airborne, 2nd Armored and 9th Infantry divisions. Along the south, the 4th Infantry and 82nd Airborne divisions ran up against stubborn German paratroopers at Carentan; a vital piece of real estate necessary for linking up the American beach heads.
King Louis, Prince Conti, Marshal De Saxe (or, “Neurosis, Petulance, Brilliance and Debauche”): Running the Biggest Dog on the Continent – French Strategy in Clash of Sovereigns
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Here is a first collection of thoughts on French strategy in COS. I hope to write at least one article on strategy for each Power, and may get to a second if I just skip sleeping for the next year. Er, so, don’t hold your breath on that….
To start with a one-line look over the shoulder at Clash of Monarchs (COM) before we move on: The French are fun to play in COS; I repeat, for the benefit of all COM players [lifting megaphone] THE FRENCH ARE FUNNNNNNN TO PLAYYYYYY IN COSSSSSSSS. Who’da thunk it? A mere ten years later, the French are falling all over themselves in the Seven Years War, as a running comedy (Clermont as your CIC, anybody? :)). In COS, the French are RUNNING THE GAME. Yeah, baby – francophiles rejoice! The French have got big teeth, and the French are the THREAT.
How so? Let us count the ways…