Apocalypse Road: The Essendarium – Part 4

“Great news, great news! In case you were unaware, Apocalypse Road has reached the 500 mark between the writing of this article and the previous one. It is my firm belief that once Apocalypse Road enters the ‘wild’ that word of mouth will spread and it will do very well among people that are not frequenters of the GMT P500. Essentially taking the same path as Thunder Alley but maybe with even more appeal to those that might overlook a stock car theme. We played the game over the weekend to celebrate the achievement and I remembered just how enjoyable it was. All of the hard work put in by Carla and myself over the past three years really paid off. Rest assured, the game is complete and ready to go and the instant Mark asks me if we are ready, the answer will be a resounding YES.” 

Playtesting Imperial Struggle

It is 2019 and Imperial Struggle is so close to players I can almost taste it. Thanks to Joel Toppen’s heroic work on the VASSAL test kit, the game has received much more intensive playtesting than it ever has – probably more in the last four months than in the rest of the development cycle combined.

Playtesting is such a challenge. Often, a designer will rely on two types of playtesting. The first is repeat play from a trusted group, sometimes a face-to-face hobby group that is generous with its time and tolerant enough to try a game that is definitely not finished. That type of testing is wonderful, but the same people testing a game against one another over and over will inevitably lead to favored lines of play getting much more play than others.