Below is Part 3 in Michael Gustavsson’s Playthrough AAR of FAB: Crusader. Parts 1 and 2 can be found here and here. Enjoy! -Rachel
Monthly Archives: February 2019
Apocalypse Road: The Essendarium – Part 7
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“This is part 7 of the fictionalized Essendarium replay. Today we complete the team run-down and prepare for the race itself next week. Since we have crossed the 500 mark and the game is ready to roll into the art department, it is just a matter of time before we start working on the finished product. That said, if you want to become a part of the Thunderverse, your opportunities are drawing to an end.”
Tank Duel Scenario 2: Hold the High Ground – Round 2
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Situation Map at start of Round 2:
Round 2
As the SU-100 Commander looks around the battlefield, trying to spot other enemy units, the roar of the T-34/76’s cannon makes him flinch – the first shot of the battle has been fired! Looking at the Stug in the distance, the SU-100 Commander sees the shell impact into the side of the STUG superstructure, just below the German Commander. The German Commander is blown out of his hatch, and there’s some smoke coming from the superstructure! Great shot! The Russian Commander hopes to see the Stug burst into flames, but as he watches the Stug, the smoke stops and the Stug starts to retreat, eventually climbing into some Rubble. The Stug is still visible, barely. The T-34/76 still has him flanked – come on, reload and fire!
The Gandhi Chronicles Issue #3: Raj Control
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One of the innovations which Gandhi brings to the COIN series is a subtle change in the mechanics of Control. In previous games, Control has been determined by whichever Faction had more pieces in the space than any other – a plurality is insufficient, a strict majority is required for Control. While some games have riffed on this concept (most notably Liberty or Death, which requires an English piece to establish Control), most COIN titles stay true to the basic model of Control established in Andean Abyss.
Apocalypse Road: The Essendarium – Part 6
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“This is part 6 of the fictionalized Essendarium replay. I hope you are all enjoying reading it as much as I am enjoying writing it.” -Jeff
Tank Duel Scenario 2: Hold the High Ground – Round 1
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As the Russian Commander prepares his crew to move out, his German counterpart already has tanks on the move. It comes as a shock when the Russian commander spots what looks like a Stug moving to his right in order to capture a hill, but it suddenly lurches to a halt before reaching it. Probably hit a patch of Mud… Lucky break for us, but luck only goes so far…To the Commander’s left, the T-34/76 moves forward and to the side to set up a flanking position on the Stug –nice maneuver though he hasn’t found any cover and stops in a field to set up a shot. The Commander’s SU-100 and the T-34/85 are still warming up their engines when another German tank is spotted moving towards the hills – a PZ IV, that drops into a shallow gully before reaching another hill. The Russian Commander’s heart starts pounding in his chest and his mouth is dry as he sees that the Germans are gaining an early advantage. He needs to be able to advance and find cover before the Panzers start shooting at him…
Come on, we need to move! There are other tanks out there! Move!!!!
Semper Fi! – The Next War at the Marine War College
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In preparation for a combined game of Next War: Poland, Next War: Korea, and Next War: Taiwan (coming up in April), I was asked to drop in to the Marine War College in Quantico, VA to show some of the students how to play the game as a teach the teachers exercise.
So, on a cold Monday night in Feb I parachuted in….well, not really. In game terms, I used Air Transport to move from the Airbase in St. Louis to the Airbase in Washington, D.C. Since there were no enemy Zones of Control (EZOCs), I was able to use half of my movement allowance to arrive at my assembly area in Quantico. [Translation: I hopped a flight from STL to DCA and drove to my hotel.]
The Evolution of “Expansion or Extinction #3: Introducing a New Map!
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Apocalypse Road: The Essendarium – Part 5
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“Below is part 5 of the fictionalized Essendarium replay. It has so far been a blast to write and I hope you are enjoying it as well.” -Jeff
Tank Duel Scenario 2: Hold the High Ground – Setup and Introduction
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The Russian commander looks out from the cupola of his SU-100, surveying the ground before him. His orders are to advance to the low hills approximately 400m away and hold them against a suspected German tank force in the area until reinforcements arrive. An uneasiness grips him, for he knows the Germans also want to capture the hills a bit further away, and that whoever holds the high ground will have a commanding view on the neighboring areas and be able to halt any further advance.
He knows this area well, having fought here just a few weeks ago. There are a few buildings, brush and woods in the area, crisscrossed with shallow gullies here and there. With the recent rain, some areas will probably be mud – he will need to keep an eye out for that. The Hills are a mix of brush and woods, finding cover will be key to helping fend off the Germans.
The commander looks to his right and left, confirming that a couple of T-34’s are there to protect his flanks. Excellent, we have a T-34/85 in addition to the older T-34/76. He’d like some infantry support as well but none are ready to move out now. He looks over and gives the command to start engines, load ammo and prepare for action…