Apocalypse Road: The Essendarium – Part 3

“Welcome back to the Essendarium, the ongoing recap of the final race in the Apocalypse Road series where I will be revealing the teams of Apocalypse Road, the cars and the stories behind the game, both fictional and real. These first few articles will be covering the various teams in Apocalypse Road and possibly some background on who is behind them and how they turned out the way they did. Some of the teams still have openings for sponsorships and I will be providing you a pathway to join the Thunderverse by sponsoring a driver or a team or even a track. Carla & I do this to allow you to become a part of the game and at the same time provide a small revenue stream for Carla and myself that we use to print prototypes and attend conventions where we get more chances to interact with you. Thanks for your patience” – Jeff Horger

The Dark Sands: AAR of Designer Solo Campaign Game (Part 5) – Final

Below is the fifth part in an series of articles from designer Ted Raicer in which he shares an After Action Report of the Campaign Game of The Dark Sands. Parts 1, 2, 3, and 4 can be found hereherehere, and here. Enjoy! -Rachel

Apocalypse Road: The Essendarium – Part 2

“Welcome back to the Essendarium, the ongoing recap of the final race in the Apocalypse Road series where I will be revealing the teams of Apocalypse Road, the cars and the stories behind the game, both fictional and real. These first few articles will be covering the various teams in Apocalypse Road and possibly some background on who is behind them and how they turned out the way they did. Some of the teams still have openings for sponsorships and I will make those clear in the story. In addition I will be providing a pathway to join the Thunderverse by sponsoring a driver or a team or even a track. I do this to allow you, the fan to become a part of the game and at the same time provide a small revenue stream for Carla and myself that we use to print prototypes and attend conventions where we get more chances to interact with you. I will try to minimize these opportunities for those of you that are not interested in them. Thanks for your patience.” – Jeff Horger

Carroll Burns the Bridge, Part 3: A Narrative-Style AAR for Death Valley’s Variant Cross Keys Scenario

This is the third installment in a three part series depicting a playtest for one of the Alt-History scenarios from Death Valley. Parts one and two can be found here and here. The action here starts with the 1400 turn; see my previous articles for the 0800-1000 and 1100-1300 turns.

FAB Crusader AAR: The Winter Battle of North Africa 1941 (Part 1)

Setup

Situation: The Allies reached their starting positions during November 18, now they are ready to attack. However, there are no signs of Axis units, except for some recon units which was driven away by own recon screen bolstered with a tank detachment. Due to lack of information on Axis positions, the Allied commander, General Cunningham decides that the three objectives for the initial phase of Operation Crusader will be Bir el Gubi, Sidi Rezegh and Sidi Omar. However, to relive the Tobruk Garrison is still the main objective. The Axis led by Erwin Rommel are unaware of the impeding attack and is focused on their own planned assault on Tobruk.

Apocalypse Road: The Essendarium — Part 1

Hello, over the next few articles I will be revealing the teams of Apocalypse Road, the cars and the stories behind the game, both fictional and real. These first few articles will be covering the various teams in Apocalypse Road and possibly some background on who is behind them and how they turned out the way they did. Some of the teams still have openings for sponsorships and I will make those clear in the story. In addition, I will be providing you a pathway to join the Thunderverse by sponsoring a driver or a team or even a track. I do this to allow you, the fan, to become a part of the game and at the same time provide a small revenue stream for Carla and myself that we use to print prototypes and attend conventions where we get more chances to interact with you. I will try to minimize these opportunities for those of you that are not interested in them. Thanks for your patience! – Jeff Horger

Carroll Burns the Bridge, Part 2: A Narrative-Style AAR for Death Valley’s Variant Cross Keys Scenario

Introduction

This is the second installment in a three part series depicting a playtest for one of the Alt-History scenarios from Death Valley. The action here starts with the 1100 turn; see my previous article (found here) for the 0800-1000 turns.

The Dark Sands: AAR of Designer Solo Campaign Game (Part 4)

Below is the fourth part in an series of articles from designer Ted Raicer in which he shares an After Action Report of the Campaign Game of The Dark Sands. Parts 1, 2, and 3 can be found herehere, and here. Enjoy! -Rachel