Fox 1! – A Red Storm Example of Play

The following is an excerpt from the Red Storm examples of play. This one covers air-to-air combat and is intended to help players learn the system by walking through a beyond visual range (BVR) and dogfight combat between a US F-4E Phantom II and a Soviet MiG-29A Fulcrum.

Wild Blue Yonder: Campaign Training Mission

Author’s Note: Almost all of the inspiration for the little mission in this article came from the excellent book Battle of Britain Voices: 37 Fighter Pilots Tell Their Extraordinary Stories, by Jonathan Reeve (Amberly Publishing, 2015). The introduction provided helpful notes on chronology and tactics, and some of the first-hand accounts provided further ideas on which planes to pit against each other. Reading books like this can really help the mind’s eye paint vivid action scenes when playing Wild Blue Yonder.

Plains Indian Wars Turn by Turn: Fifth Draw Round

Welcome back to our ongoing game of Plains Indian Wars. The game is entering its fifth round of a 10-12 round game. This round both players face minor defeats while railroad interests and wagon trains make the greatest gains. The faction discs are back in the bag and we’re ready to be drawn for the first draw. This is what the board looked like when last we left it.

The Dark Sands: AAR of Designer Solo Campaign Game (Part 3)

Below is the third part in an series of articles from designer Ted Raicer in which he shares an After Action Report of the Campaign Game of The Dark Sands. Parts 1 and 2 can be found here and here. Enjoy! -Rachel

Thunder Alley – Strategy Tips from ElusiveMeeple

Today’s Thunder Alley Strategy Tips article is from Robert Crowter-Jones, the writer behind ElusiveMeeple, a wonderful and useful site that provides both reviews and strategy tips for a wide variety of boardgames. Robert has reviewed Thunder Alley in some depth and written strategy tips for the game on his blog (see the ElusiveMeeple site). For strategy tips on Triumph and Tragedy1960: The Making of the PresidentTime of CrisisChurchillFire in the Lake, and Here I Stand (2-Player) see his InsideGMT articles hereherehereherehere, and here.

The Dark Sands: AAR of Designer Solo Campaign Game (Part 2)

Below is the second part in an series of articles from designer Ted Raicer in which he shares an After Action Report of the Campaign Game of The Dark Sands. Part 1 can be found here. Enjoy! -Rachel