This is the first After Action Report (“AAR”) illustrating the interaction of Illusions of Glory rules with game strategy. As shorthand, this AAR references rules appearing inside parentheses. So, I refer you to a copy of the Rulebook here: Illusions of Glory Rulebook.
Monthly Archives: September 2018
Lee’s Lieutenants in the Shenandoah: Death Valley’s Confederate Leaders
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In a previous article we looked at northern leaders depicted in Death Valley, one for each battle in the box. This article does the same for the Confederates. True, the article’s title is a little inaccurate, as Lee was actually only an advisor to Jefferson Davis until late in Stonewall Jackson’s Shenandoah campaign. But “Davis’s Lieutenants…” seemed to lack a certain sparkle. May readers forgive me for taking the liberty.
Fall 1983 Through the Lens of Twilight Struggle
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Below you will find another fantastic article from Clio’s Board Games, this time discussing the hot fall of 1983 through the lens of GMT’s Twilight Struggle. You can also find this article on Clio’s blog. If you are interested in Clio’s Board Games’ previous series on InsideGMT discussing the fall of Communism through the lens of GMT’s 1989, you can read that here. Enjoy! -Rachel
Mystery Wizard: A Detailed Look at Gameplay
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Today we’ve added Mystery Wizard to our P500 list. To help you get a sense of how the game flows and how players interact, developer Andrew Ruhnke has created for us this inside look at this exciting new game designed by the trio of wizards at It’s a Lion! Games. Enjoy! – Gene
Lincoln’s Lieutenants in the Shenandoah: A Look at Union Leaders in Death Valley
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Casual readers of Civil War history may come away thinking Abe Lincoln mismanaged the 1862 Shenandoah Valley campaign, but chose his commanders wisely in 1864. Actual battlefield performance in these campaigns, however, suggests a more nuanced assessment. In this article we’ll take a look at the northern leaders depicted in Death Valley, one for each battle in the box. A future article will do the same for Confederate leaders.
Plains Indian Wars Turn by Turn: Second Draw Round
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Welcome to the Great Plains of the American West. Back East a Civil War rages, but those who look beyond the war see a transcontinental railroad and settler expansion all the way to the Rockies. Across the wide Mississippi, Native Plains tribes brace for a war of their own against the white invaders. In this alternative history, warrior chiefs settle traditional tribal scores and united, North and South, take a stand against European encroachment. Welcome to … Plains Indian Wars!
Darkness Visible: The “Dark” System and The Dark Summer: Normandy 1944 (Part Three)
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Commands & Colors: Ancients Released on Steam for Mac and PC Today!
The Digital Version of Commands & Colors: Ancients
is available today on Steam!
Hi everyone!
Here’s a quick note to let you all know that today is “Steam Launch Day” for the long-awaited Hexwar digital version of our Commands & Colors Ancients game! More details are below. The game is available today on Steam in both Mac and PC formats. Hexwar is also doing final testing on the iOS and Android versions of the game for tablets.We will let you know as soon as those are available for purchase. Get your Steam version today at the link below:
Note that Hexwar is running a 30% off Launch Discount until September 19, so get yours soon!Â
I hope this digital version of Richard Borg’s masterpiece will bring you all many hours of gaming enjoyment on your computers and tablets!
Enjoy the games!
Gene
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Space Empires 4X: Fighters and the Joy of Sandboxing
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Nevsky: Crusade on Novgorod Replay – Part 5
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With our fifth and final report, we proceed into the second 40 days of summer, 1240. Gavrilo has chased the Teuton Hermann into the previously captured stronghold of Izborsk and will now attempt to winkle him out. You can find the earlier articles in this series of closeups on game play in Nevsky—Teutons and Rus in Collision here: Part 1, Part 2, Part 3, and Part 4.