Interview with Developer Fred Manzo

One of the highlights of my trip to WBC this year was meeting Fred Manzo.  Fred introduced himself to me on my first day in the GMT demo area.  He was sitting with the maps and promotional material for the two games he is developing (both designed by Hermann Luttmann), Hammerin’ Sickles– Longstreet Attacks at Gettysburg and At Any Cost: Metz 1870 from the Franco-Prussian War.

Hermann, himself, came by a day later.  In the meantime Fred was a great neighbor, stepping into a play-test when we needed a fourth for GMT’s upcoming Liberty or Death COIN game and grabbing me a bottle of water when I was busy teaching the game.  He told me about how he met Hermann Luttmann and the two began their working relationship.

It seems a few years ago Fred was at ConsimWorld Expo in Tempe Arizona when his friend, Dr. Harvey Mossman, introduced him to Hermann saying “Hermann is from long Island too!”  It turns out they live only 30 minutes apart. Fred and Harvey then invite Hermann to their Wednesday Night gaming group and the rest is history.

Fred Manzo

Fred Manzo

Inside Our Digital Game Strategy (Part I)

We’re rolling out our new Leaping Lemmings for iPad app this week, with thanks to the good people at GameTheory, who programmed the app. Thanks to all of you who have helped us by downloading the app and giving us your feedback already. To everyone else, please DO support us by downloading the app – it’s a whopping $2.99 – and let us know what you think of our latest digital product.

LL Collage

While we’re thinking about the fledgling digital side of GMT, I want to give you guys an update on where we are and what we’re planning as we begin to really get rolling with our digital games. As befits a blog called “InsideGMT,”  I want give you all a look deeper inside our digital effort, basically “how Gene thinks about this stuff.” As you might imagine, that includes good, bad, even ugly, but I’m not going to hold back because I want you guys to understand the challenges we face as well as the opportunities that are before us.

Early Efforts – In Search of Good Partners

First off, I think it’s important, in business as well as in life, to understand what you do well and where you could use some help. At GMT, what we do well, due to  some outstanding teams of designers, developers, testers, artists, and support staff, is designing and producing  boardgames that our customers enjoy playing. That’s our core competency and, over 24 years, has become our identity in the game marketplace. Every person we bring onboard to work with us – from those early days of “just Jewel and me,” to bringing on Rodger and later Mark, Tony, and Andy, and all of the designers and their teams – every one of them brings their considerable skills to the GMT family for the purpose of helping us continue to create games that bring enjoyment to our customers.