The P500 Program is a core aspect of how we run our business, allowing you guys – our customers – to tell us what you want us to produce. P500 also helps us fund that production upfront, so that cash flow, a notorious killer of companies, is almost never an issue for us. When a new game is added to our P500 list, if it is a series game or a game that was designed by a designer who has a track record of doing successful games for us, that game tends to rise up the list fairly rapidly. But a game that is not part of a current popular series by a designer who is new to you guys, well THAT game may have some trouble gaining traction on P500.
Andy Lewis and I have been working with Hermann Luttmann for about a year now, planning a couple of game lines from him that we think are going to be really well-liked by our customers. Although Hermann is not a rookie designer (One of his designs is what is so far my favorite of all the State of Siege games for VPG) he was mostly an unknown quantity to GMT customers when we added two of his games – At Any Cost: Metz 1870 and Hammerin’ Sickles: Longstreet Attacks at Gettysburg – to the P500 list in May. Since then, Hermann has been very active in creating interest and supporting his games among online gaming communities, especially Consimworld and BGG. And his games ARE getting notice and orders, with orders at 350 and 320 for At Any Cost and Hammerin’ Sickles, respectively. But like virtually all designers with games new to the P500 list, Hermann has learned that the process is not automatic and that getting one’s game noticed amidst of sea of well-known and popular designs in a fundamentally difficult undertaking. So when we talked about Hermann’s first contribution to our InsideGMT blog, we thought an article about his insights into the process might be interesting.
One of our goals with InsideGMT is to provide a vehicle where you guys can, over time, really get to know our designers and the process. I’m really looking forward to you guys getting to know Hermann, as he is what Andy calls “one of our kind of guys” – talented and interesting, committed to his craft and to making his games both historically accurate and accessible to gamers. He is also a guy who has that winning mix of a designer who pays immense attention to detail yet is very easy to work with, a real positive addition to any team. So I’m thrilled that Hermann is creating designs for us, and can’t wait for the day when we produce his first two GMT games. Here’s Hermann. Enjoy! – Gene