Talon Tuesday Issue #25: Talon Puzzle 3

Screen Shot 2016-03-21 at 5.21.29 PM

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release.

Issue #25: Talon Puzzle 3

Screen Shot 2016-03-21 at 5.19.38 PM

OK new Talon Puzzle! This time I decided to throw the Terrans some love by way of Fighters. FTRs are extremely powerful. They are the most maneuverable ship in the game and can be deadly once they get locked in behind a capital ship. Unlike other ships they don’t generate their own AP and instead rely on their Carrier to transmit AP. Typically 4 FTRs are launched with every CV.

Screen Shot 2016-03-21 at 5.23.23 PM

Screen Shot 2016-03-21 at 5.23.33 PM

Screen Shot 2016-03-21 at 5.23.43 PM

Wide shot and close-up above.

Talon has a BC with the helm down status effect but in a prior turn it managed to launch some Missiles at the Wolverine squadron. The Talon BB managed to knock out a FTR in Ace of Spades squad with one Disruptor bank. The BB also has a turn radius marker out. Those FTRs are still recharging weapons. It’s Impulse A for Terran.

Before the end of Impulse C how can the Terran player get a (pretty much) guaranteed kill on the Talon BC WHILE preserving his remaining FTRs?   

Some other optimal moves regarding the other ships will play a role and be a part of the solution as well.

P.S.  Really excited about the Vassal module. It’s in the polishing stages now and should be out soon. Am just blown away by what Stefano Tine’ was able to do, especially with Empire War.


Previous Article in the Series: Talon Tuesday Issue #24: Talon Puzzle 2 – Solution

Next Article in the Series: Talon Tuesday Issue #26: Vassal Module

CCNormandy-1(RBM)

Bob Seifert
Author: Bob Seifert

4 thoughts on “Talon Tuesday Issue #25: Talon Puzzle 3”

  1. You’re definitely on the right track!

    One thing I wasn’t clear on, but it looks like you picked up on it anyway, was that I didn’t mean there was a solution that involved ZERO fighter losses when I said “preserving his remaining FTRs”. You’ll lose some in my solution but the idea is to balance that with destroying their BC. FTRs can burn brightly and die swiftly so keeping them alive is a big help for Terran.

    Now, that’s not to say somebody could come up with a better solution than mine. In fact I hope somebody does. You already propose a few things that differ in interesting ways from my answer.

    Keep it up.

  2. I just realized I forgot to answer your question:
    -The FTR/Missile group owner determines which takes explosion dmg.

Comments are closed.

Scroll to Top