Congress of Vienna

A “Congress of Vienna” GMT Production Process Status Report

Introduction by Fred Schachter – Congress of Vienna (CoV), Assistant Designer & Editor: What a wonderful and pleasurable journey it’s been in this “labor of love” regarding Designer Frank Esparrago’s Congress of Vienna game. Previous InsideGMT articles were devoted to various aspects of the game (see: GMT Games – Congress of Vienna); but with this […]

A “Congress of Vienna” GMT Production Process Status Report Read Post »

Designer Blogs, Development Updates

Congress of Vienna Detailed Example of Play– Part 2 of 2: The Government Phase, War Phase through End of Turn

Introduction by Fred Schachter, Assistant Designer & Editor: As this article’s preceding Part 1 of 2 explained, what you have here is an excerpt from Congress of Vienna’s Playbook, it’s Section 16, which provides a detailed example of a turn’s play from the “Clash of Armies” scenario. It features Terry Leeds’ beautiful graphics for this

Congress of Vienna Detailed Example of Play– Part 2 of 2: The Government Phase, War Phase through End of Turn Read Post »

Designer Blogs, Examples of Play

Congress of Vienna Detailed Example of Play Part 1 of 2 – The Initial through Diplomacy Phase

Introduction by Fred Schachter, Assistant Designer & Editor: What you have here is an excerpt from Congress of Vienna’s Playbook, it’s Section 16, which provides a detailed example of a turn’s play.  It features Terry Leeds’ beautiful graphics for this upcoming P-500 game’s components. Since readers don’t have the game’s related Playbook content as background,

Congress of Vienna Detailed Example of Play Part 1 of 2 – The Initial through Diplomacy Phase Read Post »

Designer Blogs, Examples of Play

Designing Congress of Vienna’s Solitaire Game, Part 2 of 2: The French Bot During the Government & War Phases

Introduction: We explained in the previous article how CoV’s Solitaire Game’s Initial and Diplomacy Phases utilize Stuka Joe’s marvelous Card Driven Games’ Solo Method (CDGSM) adapted for Congress of Vienna: Designing the Congress of Vienna Solitaire Game, Part 1of 2: Diplomacy and The French Bot | Inside GMT blog.  In this article we continue this

Designing Congress of Vienna’s Solitaire Game, Part 2 of 2: The French Bot During the Government & War Phases Read Post »

Designer Blogs, Solitaire Systems

Designing the Congress of Vienna Solitaire Game, Part 1of 2: Diplomacy and The French Bot

Introduction #1 from Congress of Vienna Assistant Designer & Editor Fred Schachter: I’ve had the fun and pleasure of helping Designer Frank Esparrago on his journey, now our journey, to bringing his labor of love CoV game vision from dream into reality. This GMT P-500 game is now undergoing a wonderful transformation from playtest into

Designing the Congress of Vienna Solitaire Game, Part 1of 2: Diplomacy and The French Bot Read Post »

Designer Blogs, Developer Notes, Solitaire Systems

Congress of Vienna September 2022 Development Update: Latest Gameboard Narrative

Since our last update of Congress of Vienna (CoV)’s components: specifically focusing on its gameboard; 0ur efforts were driven to provide Terry Leeds, our graphic designer, with the best raw material for him to do an excellent job taking our play test version and converting it into a “production worthy” piece of functional art adapted

Congress of Vienna September 2022 Development Update: Latest Gameboard Narrative Read Post »

Designer Blogs, Development Updates

Congress of Vienna’s Tactical Battle Matrix Option Part 2 of 2 – An Example of Battle

Introduction by Congress of Vienna Designer – Frank Esparrago: This detailed example of play shows how battles in CoV unfold. Due to a different historical period and military perspective; these use a system more complex than Churchill’s. This battle system, whose basics are well-described by a fine and entertaining video by two of our talented

Congress of Vienna’s Tactical Battle Matrix Option Part 2 of 2 – An Example of Battle Read Post »

Designer Blogs

Congress of Vienna November 2021 Development Update: Gameboard Narrative

During the last six months we continued adjusting Congress of Vienna (CoV)’s components to try to make them as functional as possible. This effort included minor corrections to the rules: for example, when a rule was moved from being an optional rule to becoming a standard one or vice versa. This always seems a problem

Congress of Vienna November 2021 Development Update: Gameboard Narrative Read Post »

Designer Blogs, Development Updates

A Congress of Vienna Option: Adding Tactical Flavor to Battles (A Tactical Battle Matrix) Part 1 of 2

Introduction by Congress of Vienna Designer – Frank Esparrago: Although Congress of Vienna (CoV) is a game with an enormously robust selection of political and diplomatic decisions and effects with the game’s military aspects omnipresent; you’d think that would be enough. Ha! Some play testers wanted an option to study what could happen if they

A Congress of Vienna Option: Adding Tactical Flavor to Battles (A Tactical Battle Matrix) Part 1 of 2 Read Post »

Designer Blogs

War or Diplomacy? The Struggle Between the Wargamer vs Eurogamer Soul in the Design and Development of Congress of Vienna

Introduction by Congress of Vienna Assistant Designer & Editor – Fred Schachter:This article is appearing after conclusion of an InsideGMT article series, a Standard Game After-Action-Report (AAR) of one of Congress of Vienna’s Scenarios, “The Clash of Armies”, which starts in August 1813 and runs through the end of that fateful year which encompasses many

War or Diplomacy? The Struggle Between the Wargamer vs Eurogamer Soul in the Design and Development of Congress of Vienna Read Post »

Designer Blogs
Scroll to Top