James M. Day

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ARC – The Underworld: Movement and Attributes

Grip: It’s payback time.Box: You’re bleeding, man!Grip: I ain’t got time to bleed.Get moving, you’re holding up the parade! ARC – The Underworld’s activities can...

ARC – The Underworld: Character Skills

E-Z: Look, Doc, we’re on our own for this one, and to make matters worse, we’re blind; we don’t have any intelligence on what we’re...

ARC – The Underworld: Combat Mechanics

Jolly: They ain’t paying us enough for this, man.Kip: I’m afraid I have some bad news.Box: Well, that’s certainly a switch. In ARC – The...

Panzer North Africa On The Horizon

We usually announce new P500 game information when we add the game to our P500 list. Every once in a while, though, especially for game...

4 CMBG: Combat Units – 1987

In September 1987, when MBT’s hypothetical hostilities commenced, 4 Canadian Mechanized Brigade Group (4 CMBG) fielded three combat maneuver battalions plus support elements. The following...

4 CMBG: A Brief History

4 Canadian Mechanized Brigade Group (4 CMBG) served as Canada’s main forward ground element in Europe. It served from 1968 until it was disbanded in...

MBT Example of Play (Part 8 and Final): Optional Morale

To see the previous parts of this Example of Play, check out Part 1 (Basic Game AP Combat), Part 2 (Advanced Game AP Combat), Part 3 (Advanced Game...

MBT Example of Play (Part 7): Advanced Game Overrun Combat

To see the previous parts of this Example of Play, check out Part 1 (Basic Game AP Combat), Part 2 (Advanced Game AP Combat), Part 3 (Advanced Game...

MBT Example of Play (Part 6): Advanced Game Hand-to-Hand Combat

­ To see the previous parts of this Example of Play, check out Part 1 (Basic Game AP Combat), Part 2 (Advanced Game AP Combat), Part 3 (Advanced...

MBT Example of Play (Part 5): Advanced Game Close Assault Combat

­­­­ To see the previous parts of this Example of Play, check out Part 1 (Basic Game AP Combat), Part 2 (Advanced Game AP Combat), Part 3 (Advanced...
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