The War of Independence Through the Lens of Washington’s War, Liberty or Death, and Imperial Struggle

After a somewhat longer break, we’re back with the American Revolution! We had concluded last time with the French entry into the war on the American side. Today, we’ll look at the cooperation between the allies, the British strategic shift to the south, and how these two impulses collided and gave way to peace – as always, with board games. You […]

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Inside the Game as History

ARC – The Underworld: Character Skills

E-Z: Look, Doc, we’re on our own for this one, and to make matters worse, we’re blind; we don’t have any intelligence on what we’re walking into. Just do what these guys say, move when they move. They’re hammers, to them, some things need fix’n while others just get nailed.  Spider: I heard that.  Hey,

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Designer Blogs

Playing Congress of Vienna with My Kids

Introduction by Congress of Vienna (CoV) Assistant Designer/Editor, Fred Schachter – When I read the author’s “Congress of Vienna with Kids” BGG post last month, I thought “What a marvelous and inspiring story to share with InsideGMT‘s audience!” For wargaming seems, at least to me and quite a few of my gaming chums, a hobby

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After Action Report

The Life & Games of Wallenstein Through the Lens of Thirty Years War and Cuius Regio

Below you will find another fantastic article from Clio’s Board Games, this time discussing the fall of Albrecht von Wallenstein through the lens of boardgames. You can also find this article on Clio’s blog. The previous articles in this series can be found here, here, and here. Enjoy! -Rachel Part 4: Fall Our fourth and final post in the Wallenstein

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Inside the Game as History

Men of Iron: Seizure, I hardly know her (a nod to Mr. Berg’s humor)

In this article, we’ll look at another one of the major game mechanics that causes players to make choices in any Men of Iron series game. You might think this would be movement or combat, as in many wargames. But that’s the point. Although players’ choices made involving those two mechanics are important in Men of Iron, they

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Designer Blogs

Wolfpack: Optional Rules

In my work on Mike Bertucelli’s Wolfpack as player-aid-card designer and co-developer, I must have played over 50 patrols. When I started playing, I was a terrible sub commander. My crews got wrecked time and again by Allied escorts, and I had trouble sinking enough shipping to stay ahead of the victory point requirements for

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Scenarios/Variants

Cross Bronx Expressway: A Solo Urban Planning Sandbox

One of the most wonderful things about working with GMT is that GMT One exists, recognizing the value of solo play for historical gamers. There was always going to be a solo system developed for Cross Bronx Expressway, but early in the design I had no idea what shape it would take. Because of its

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Designer Blogs

WBC 2025: Battles of the American Revolution Tournament After Action Report — Part II

If you would like to read Part I of this BoAR Tournament After Action Report before proceeding, you can find it here. -Rachel Prior to the start of play, it was recommended to the GM that he take time to review the rules for the scenario. White Plains is a big game and can be

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After Action Report, Convention Report

Tsar: Decision-Making in Multiplayer Games

This is the fifth in a series of InsideGMT articles from Paul Hellyer about his board game Tsar, currently on GMT’s P500. You can view the previous article here. In this article, we’ll take a closer look at how players make decisions in multiplayer games. In Tsar, all players are part of the same government

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Designer Blogs

ARC – The Underworld: Combat Mechanics

Jolly: They ain’t paying us enough for this, man.Kip: I’m afraid I have some bad news.Box: Well, that’s certainly a switch. In ARC – The Underworld, the combat action between the ARC and REZ characters takes place in three forms: ranged, explosive ranged, and close combat. All three rely on a similar resolution method using

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Designer Blogs
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